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| author | Bastiaan Olij | 2017-10-14 09:36:14 +1100 |
|---|---|---|
| committer | GitHub | 2017-10-14 09:36:14 +1100 |
| commit | 5f7667a68d39e910ace88fc38cd0a35002e934a9 (patch) | |
| tree | 98fefbcb57a800a0a7b84ae28ab06cdba38a34c6 /doc/classes | |
| parent | 4585239a4bcb5350fadc1fbe5a6db1c2e67ab06a (diff) | |
| parent | cc37d43f861b2fd4c3c5d5fbaf7186bf5c30d35f (diff) | |
| download | godot-5f7667a68d39e910ace88fc38cd0a35002e934a9.tar.gz godot-5f7667a68d39e910ace88fc38cd0a35002e934a9.tar.zst godot-5f7667a68d39e910ace88fc38cd0a35002e934a9.zip | |
Merge pull request #11937 from BastiaanOlij/arvr_fix_gdnative
Redoing the ARVR GDNative interface as module and tighter implementation
Diffstat (limited to '')
| -rw-r--r-- | doc/classes/ARVRScriptInterface.xml | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/doc/classes/ARVRScriptInterface.xml b/doc/classes/ARVRScriptInterface.xml deleted file mode 100644 index 182147a01..000000000 --- a/doc/classes/ARVRScriptInterface.xml +++ /dev/null @@ -1,118 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ARVRScriptInterface" inherits="ARVRInterface" category="Core" version="3.0.alpha.custom_build"> - <brief_description> - Base class for GDNative based ARVR interfaces. - </brief_description> - <description> - This class is used as a base class/interface class for implementing GDNative based ARVR interfaces and as a result exposes more of the internals of the ARVR server. - </description> - <tutorials> - </tutorials> - <demos> - </demos> - <methods> - <method name="_get_projection_for_eye" qualifiers="virtual"> - <return type="void"> - </return> - <description> - Should return the projection 4x4 matrix for the requested eye. - </description> - </method> - <method name="commit_for_eye" qualifiers="virtual"> - <return type="void"> - </return> - <argument index="0" name="eye" type="int"> - </argument> - <argument index="1" name="render_target" type="RID"> - </argument> - <description> - Outputs a finished render buffer to the AR/VR device for the given eye. - </description> - </method> - <method name="get_anchor_detection_is_enabled" qualifiers="virtual"> - <return type="bool"> - </return> - <description> - Returns true if achor detection is enabled (AR only). - </description> - </method> - <method name="get_capabilities" qualifiers="virtual"> - <return type="int"> - </return> - <description> - Returns a combination of flags providing information about the capabilities of this interface. - </description> - </method> - <method name="get_recommended_render_targetsize" qualifiers="virtual"> - <return type="Vector2"> - </return> - <description> - Returns the size at which we should render our scene to get optimal quality on the output device. - </description> - </method> - <method name="get_tracking_status" qualifiers="virtual"> - <return type="int"> - </return> - <description> - If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking. - </description> - </method> - <method name="get_transform_for_eye" qualifiers="virtual"> - <return type="Transform"> - </return> - <argument index="0" name="eye" type="int"> - </argument> - <argument index="1" name="cam_transform" type="Transform"> - </argument> - <description> - Get the location and orientation transform used when rendering a specific eye. - </description> - </method> - <method name="initialize" qualifiers="virtual"> - <return type="bool"> - </return> - <description> - Initialize this interface. - </description> - </method> - <method name="is_initialized" qualifiers="virtual"> - <return type="bool"> - </return> - <description> - Returns true if this interface has been initialized and is active. - </description> - </method> - <method name="is_stereo" qualifiers="virtual"> - <return type="bool"> - </return> - <description> - Returns true if we require stereoscopic rendering for this interface. - </description> - </method> - <method name="process" qualifiers="virtual"> - <return type="void"> - </return> - <description> - Gets called before rendering each frame so tracking data gets updated in time. - </description> - </method> - <method name="set_anchor_detection_is_enabled" qualifiers="virtual"> - <return type="void"> - </return> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - Enables anchor detection, this is used on AR interfaces and enables the extra logic that will detect planes, features, objects, etc. and adds/modifies anchor points. - </description> - </method> - <method name="uninitialize" qualifiers="virtual"> - <return type="void"> - </return> - <description> - Turn this interface off. - </description> - </method> - </methods> - <constants> - </constants> -</class> |
