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| author | Chris Bradfield | 2017-10-06 09:00:57 -0700 |
|---|---|---|
| committer | Rémi Verschelde | 2017-10-09 12:57:21 +0200 |
| commit | bf0b32819766124c9d0ddaf63eb59d54959c8bef (patch) | |
| tree | b416472f6dc0bb60f6877ada0a22a3a16d4101ab /doc/classes/VisualScriptCondition.xml | |
| parent | 9e93f5b478c8ee15dcec54df90e74dca09245a94 (diff) | |
| download | godot-bf0b32819766124c9d0ddaf63eb59d54959c8bef.tar.gz godot-bf0b32819766124c9d0ddaf63eb59d54959c8bef.tar.zst godot-bf0b32819766124c9d0ddaf63eb59d54959c8bef.zip | |
Added VisualScript* descriptions
[ci skip]
Diffstat (limited to '')
| -rw-r--r-- | doc/classes/VisualScriptCondition.xml | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/doc/classes/VisualScriptCondition.xml b/doc/classes/VisualScriptCondition.xml index de814a6b1..a776c9bc9 100644 --- a/doc/classes/VisualScriptCondition.xml +++ b/doc/classes/VisualScriptCondition.xml @@ -4,7 +4,14 @@ A Visual Script node which branches the flow. </brief_description> <description> - A Visual Script node which switches the flow based on a boolean. It acts similar to if/else in typical programming languages. + A Visual Script node that checks a [bool] input port. If [code]true[/code] it will exit via the “true” sequence port. If [code]false[/code] it will exit via the "false" sequence port. After exiting either, it exits via the “done” port. Sequence ports may be left disconnected. + [b]Input Ports:[/b] + - Sequence: [code]if (cond) is[/code] + - Data (boolean): [code]cond[/code] + [b]Output Ports:[/b] + - Sequence: [code]true[/code] + - Sequence: [code]false[/code] + - Sequence: [code]done[/code] </description> <tutorials> </tutorials> |
