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| author | Rémi Verschelde | 2017-11-24 18:10:32 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-11-24 18:10:32 +0100 |
| commit | 92f07fefcd334686e81f56555d83530ae6741c2b (patch) | |
| tree | 8fa1e89cfc407ed7ad9913e27845a72a7eb46598 /doc/classes/StaticBody.xml | |
| parent | 31f62f53c516360dcf8688141a5f8a0aebada431 (diff) | |
| download | godot-92f07fefcd334686e81f56555d83530ae6741c2b.tar.gz godot-92f07fefcd334686e81f56555d83530ae6741c2b.tar.zst godot-92f07fefcd334686e81f56555d83530ae6741c2b.zip | |
doc: Remove setters and getters now exposed via properties/members
Diffstat (limited to '')
| -rw-r--r-- | doc/classes/StaticBody.xml | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/doc/classes/StaticBody.xml b/doc/classes/StaticBody.xml index 95a58b483..dd105589a 100644 --- a/doc/classes/StaticBody.xml +++ b/doc/classes/StaticBody.xml @@ -13,70 +13,6 @@ <demos> </demos> <methods> - <method name="get_bounce" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the body bounciness. - </description> - </method> - <method name="get_constant_angular_velocity" qualifiers="const"> - <return type="Vector3"> - </return> - <description> - Return the constant angular velocity for the body. - </description> - </method> - <method name="get_constant_linear_velocity" qualifiers="const"> - <return type="Vector3"> - </return> - <description> - Return the constant linear velocity for the body. - </description> - </method> - <method name="get_friction" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the body friction. - </description> - </method> - <method name="set_bounce"> - <return type="void"> - </return> - <argument index="0" name="bounce" type="float"> - </argument> - <description> - Set the body bounciness, from 0 (not bouncy) to 1 (bouncy). - </description> - </method> - <method name="set_constant_angular_velocity"> - <return type="void"> - </return> - <argument index="0" name="vel" type="Vector3"> - </argument> - <description> - Set a constant angular velocity for the body. This does not rotate the body, but affects other bodies touching it, as if it was rotating. - </description> - </method> - <method name="set_constant_linear_velocity"> - <return type="void"> - </return> - <argument index="0" name="vel" type="Vector3"> - </argument> - <description> - Set a constant linear velocity for the body. This does not move the body, but affects other bodies touching it, as if it was moving. - </description> - </method> - <method name="set_friction"> - <return type="void"> - </return> - <argument index="0" name="friction" type="float"> - </argument> - <description> - Set the body friction, from 0 (frictionless) to 1 (full friction). - </description> - </method> </methods> <members> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce"> |
