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| author | Rémi Verschelde | 2017-11-24 18:10:32 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-11-24 18:10:32 +0100 |
| commit | 92f07fefcd334686e81f56555d83530ae6741c2b (patch) | |
| tree | 8fa1e89cfc407ed7ad9913e27845a72a7eb46598 /doc/classes/Shape2D.xml | |
| parent | 31f62f53c516360dcf8688141a5f8a0aebada431 (diff) | |
| download | godot-92f07fefcd334686e81f56555d83530ae6741c2b.tar.gz godot-92f07fefcd334686e81f56555d83530ae6741c2b.tar.zst godot-92f07fefcd334686e81f56555d83530ae6741c2b.zip | |
doc: Remove setters and getters now exposed via properties/members
Diffstat (limited to '')
| -rw-r--r-- | doc/classes/Shape2D.xml | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml index 44910738d..d4d043dfd 100644 --- a/doc/classes/Shape2D.xml +++ b/doc/classes/Shape2D.xml @@ -75,23 +75,6 @@ This method needs the transformation matrix for this shape ([code]local_xform[/code]), the movement to test on this shape ([code]local_motion[/code]), the shape to check collisions with ([code]with_shape[/code]), the transformation matrix of that shape ([code]shape_xform[/code]), and the movement to test onto the other object ([code]shape_motion[/code]). </description> </method> - <method name="get_custom_solver_bias" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the custom solver bias. - </description> - </method> - <method name="set_custom_solver_bias"> - <return type="void"> - </return> - <argument index="0" name="bias" type="float"> - </argument> - <description> - Use a custom solver bias. No need to change this unless you really know what you are doing. - The solver bias is a factor controlling how much two objects "rebound" off each other, when colliding, to avoid them getting into each other because of numerical imprecision. - </description> - </method> </methods> <members> <member name="custom_solver_bias" type="float" setter="set_custom_solver_bias" getter="get_custom_solver_bias"> |
