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| author | Bastiaan Olij | 2018-05-26 12:08:34 +1000 |
|---|---|---|
| committer | Bastiaan Olij | 2018-05-26 12:08:34 +1000 |
| commit | b7ae2ca128307f4926a9b380f271469030c06e2a (patch) | |
| tree | 4b03e5af2a569a21542267bd5ef723c5f759403a /doc/classes/ShaderMaterial.xml | |
| parent | ca9b7f422f0fcc111b038e5dfa85879dc805e410 (diff) | |
| download | godot-b7ae2ca128307f4926a9b380f271469030c06e2a.tar.gz godot-b7ae2ca128307f4926a9b380f271469030c06e2a.tar.zst godot-b7ae2ca128307f4926a9b380f271469030c06e2a.zip | |
Added some quick info on shaders to the docs
Diffstat (limited to '')
| -rw-r--r-- | doc/classes/ShaderMaterial.xml | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index 4767686a8..058e00e46 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ShaderMaterial" inherits="Material" category="Core" version="3.1"> <brief_description> + A material that uses a custom [Shader] program </brief_description> <description> + A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader. </description> <tutorials> </tutorials> @@ -15,6 +17,7 @@ <argument index="0" name="param" type="String"> </argument> <description> + Returns the current value set for this material of a uniform in the shader </description> </method> <method name="set_shader_param"> @@ -25,11 +28,13 @@ <argument index="1" name="value" type="Variant"> </argument> <description> + Changes the value set for this material of a uniform in the shader </description> </method> </methods> <members> <member name="shader" type="Shader" setter="set_shader" getter="get_shader"> + The [Shader] program used to render this material </member> </members> <constants> |
