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| author | Juan Linietsky | 2017-09-12 17:42:36 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-09-12 17:45:41 -0300 |
| commit | 4f929a0fdfae24b1ca5acf0b732219119090ee43 (patch) | |
| tree | 730471182cae00f2e47c7430db441d057383d29b /doc/classes/LineShape2D.xml | |
| parent | 175777596ec3521731665dd750fd7087793b10fc (diff) | |
| download | godot-4f929a0fdfae24b1ca5acf0b732219119090ee43.tar.gz godot-4f929a0fdfae24b1ca5acf0b732219119090ee43.tar.zst godot-4f929a0fdfae24b1ca5acf0b732219119090ee43.zip | |
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
Diffstat (limited to 'doc/classes/LineShape2D.xml')
| -rw-r--r-- | doc/classes/LineShape2D.xml | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/doc/classes/LineShape2D.xml b/doc/classes/LineShape2D.xml new file mode 100644 index 000000000..9bc762f6c --- /dev/null +++ b/doc/classes/LineShape2D.xml @@ -0,0 +1,55 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="LineShape2D" inherits="Shape2D" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + Line shape for 2D collision objects. + </brief_description> + <description> + Line shape for 2D collision objects. It works like a 2D plane and will not allow any body to go to the negative side. Not recommended for rigid bodies, and usually not recommended for static bodies either because it forces checks against it on every frame. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_d" qualifiers="const"> + <return type="float"> + </return> + <description> + Return the line distance from the origin. + </description> + </method> + <method name="get_normal" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + Return the line normal. + </description> + </method> + <method name="set_d"> + <return type="void"> + </return> + <argument index="0" name="d" type="float"> + </argument> + <description> + Set the line distance from the origin. + </description> + </method> + <method name="set_normal"> + <return type="void"> + </return> + <argument index="0" name="normal" type="Vector2"> + </argument> + <description> + Set the line normal. + </description> + </method> + </methods> + <members> + <member name="d" type="float" setter="set_d" getter="get_d" brief=""> + </member> + <member name="normal" type="Vector2" setter="set_normal" getter="get_normal" brief=""> + </member> + </members> + <constants> + </constants> +</class> |
