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| author | Rémi Verschelde | 2018-01-09 17:40:19 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2018-01-09 17:40:19 +0100 |
| commit | 7251c5b582fc73a152e11cde4f589b1abfe56de7 (patch) | |
| tree | 97244ed740014ec43b397266c01a8caab6e50557 /doc/classes/Label.xml | |
| parent | 52165fa12de7ca76898a7c1855a2f23797b2c2ed (diff) | |
| download | godot-7251c5b582fc73a152e11cde4f589b1abfe56de7.tar.gz godot-7251c5b582fc73a152e11cde4f589b1abfe56de7.tar.zst godot-7251c5b582fc73a152e11cde4f589b1abfe56de7.zip | |
Improve Control and Label documentation about mouse filtering
Fixes #9657.
Diffstat (limited to '')
| -rw-r--r-- | doc/classes/Label.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index 089b81164..bfc130634 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -5,6 +5,7 @@ </brief_description> <description> Label displays plain text on the screen. It gives you control over the horizontal and vertical alignment, and can wrap the text inside the node's bounding rectangle. It doesn't support bold, italics or other formatting. For that, use [RichTextLabel] instead. + Note that contrarily to most other [Control]s, Label's [member Control.mouse_filter] defaults to MOUSE_FILTER_IGNORE (i.e. it doesn't react to mouse input events). </description> <tutorials> </tutorials> |
