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| author | Mel Collins | 2018-04-03 15:58:21 +0200 |
|---|---|---|
| committer | Mel Collins | 2018-04-03 15:58:21 +0200 |
| commit | 99110772c028a7625d39d229bf5179cac16295bb (patch) | |
| tree | eb54824c5f38d60b576e0f10331f5275728fac5e /doc/classes/InterpolatedCamera.xml | |
| parent | 9ad180029876a53747df577d8925a055f6b9687e (diff) | |
| download | godot-99110772c028a7625d39d229bf5179cac16295bb.tar.gz godot-99110772c028a7625d39d229bf5179cac16295bb.tar.zst godot-99110772c028a7625d39d229bf5179cac16295bb.zip | |
[DOCS] Tweaks and fixes for (Interpolated)Camera
Diffstat (limited to '')
| -rw-r--r-- | doc/classes/InterpolatedCamera.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/InterpolatedCamera.xml b/doc/classes/InterpolatedCamera.xml index d47df796a..1ac7b5107 100644 --- a/doc/classes/InterpolatedCamera.xml +++ b/doc/classes/InterpolatedCamera.xml @@ -5,7 +5,7 @@ </brief_description> <description> InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation. - If it is not [member enabled], or does not have a valid target set, InterpolatedCamera acts like a normal Camera. + If it is not [member enabled] or does not have a valid target set, InterpolatedCamera acts like a normal Camera. </description> <tutorials> </tutorials> @@ -18,16 +18,16 @@ <argument index="0" name="target" type="Object"> </argument> <description> - Set the node to move toward. + Sets the node to move toward and orient with. </description> </method> </methods> <members> <member name="enabled" type="bool" setter="set_interpolation_enabled" getter="is_interpolation_enabled"> - If [code]true[/code], and a target is set, the camera will move automatically. + If [code]true[/code] and a target is set, the camera will move automatically. </member> <member name="speed" type="float" setter="set_speed" getter="get_speed"> - How quickly the camera moves. + How quickly the camera moves toward its target. Higher values will result in tighter camera motion. </member> <member name="target" type="NodePath" setter="set_target_path" getter="get_target_path"> The target's [NodePath]. |
