diff options
| author | mhilbrunner | 2018-03-30 16:42:06 +0200 |
|---|---|---|
| committer | mhilbrunner | 2018-03-30 16:42:06 +0200 |
| commit | 41da1228754c97d458a45653dbcea68a3b22fff9 (patch) | |
| tree | 1ea1a0c101bffba4d00fae6b19c1d41d9cb222b0 /doc/classes/CollisionShape2D.xml | |
| parent | b61021d34fd453799e278eaeee8346d0587516ac (diff) | |
| download | godot-41da1228754c97d458a45653dbcea68a3b22fff9.tar.gz godot-41da1228754c97d458a45653dbcea68a3b22fff9.tar.zst godot-41da1228754c97d458a45653dbcea68a3b22fff9.zip | |
[DOCS] Typo fix for CollisionShape[2D]
Diffstat (limited to '')
| -rw-r--r-- | doc/classes/CollisionShape2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index 6d62a0ba6..3136f132b 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -4,7 +4,7 @@ Node that represents collision shape data in 2D space. </brief_description> <description> - Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. + Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html |
