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authormhilbrunner2018-03-30 16:42:06 +0200
committerHein-Pieter van Braam2018-04-29 14:27:01 +0200
commit307fcb2713657e2e521ed08801f7f41484f5c9d1 (patch)
tree6a4b472b4cb5bc6302e01cfac26875ca390d48ad /doc/classes/CollisionShape2D.xml
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[DOCS] Typo fix for CollisionShape[2D]
(cherry picked from commit 41da1228754c97d458a45653dbcea68a3b22fff9)
Diffstat (limited to '')
-rw-r--r--doc/classes/CollisionShape2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml
index 7890772a2..d63c5e72e 100644
--- a/doc/classes/CollisionShape2D.xml
+++ b/doc/classes/CollisionShape2D.xml
@@ -4,7 +4,7 @@
Node that represents collision shape data in 2D space.
</brief_description>
<description>
- Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
+ Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html