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| author | mhilbrunner | 2018-03-30 16:42:06 +0200 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-29 14:27:01 +0200 |
| commit | 307fcb2713657e2e521ed08801f7f41484f5c9d1 (patch) | |
| tree | 6a4b472b4cb5bc6302e01cfac26875ca390d48ad /doc/classes/CollisionShape2D.xml | |
| parent | ec017f4c01d7e948a2762c8182cd3032e6237c75 (diff) | |
| download | godot-307fcb2713657e2e521ed08801f7f41484f5c9d1.tar.gz godot-307fcb2713657e2e521ed08801f7f41484f5c9d1.tar.zst godot-307fcb2713657e2e521ed08801f7f41484f5c9d1.zip | |
[DOCS] Typo fix for CollisionShape[2D]
(cherry picked from commit 41da1228754c97d458a45653dbcea68a3b22fff9)
Diffstat (limited to '')
| -rw-r--r-- | doc/classes/CollisionShape2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index 7890772a2..d63c5e72e 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -4,7 +4,7 @@ Node that represents collision shape data in 2D space. </brief_description> <description> - Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. + Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html |
