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| author | Grosskopf | 2017-10-10 16:00:10 +0200 |
|---|---|---|
| committer | Grosskopf | 2017-10-11 00:51:59 +0200 |
| commit | 3ac7cc9e574901027f54d97550ddf0ef848a15a3 (patch) | |
| tree | 70b4e759267f8c5b37732d1b4fd8e520137b5879 /doc/classes/AudioStreamPlayer3D.xml | |
| parent | 18d3ba0c50ac073a4588388a6bdc71cfee44ea1f (diff) | |
| download | godot-3ac7cc9e574901027f54d97550ddf0ef848a15a3.tar.gz godot-3ac7cc9e574901027f54d97550ddf0ef848a15a3.tar.zst godot-3ac7cc9e574901027f54d97550ddf0ef848a15a3.zip | |
updated AudioStream docs and added AudioServer docs
Diffstat (limited to '')
| -rw-r--r-- | doc/classes/AudioStreamPlayer3D.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 886b2b975..2085b35e2 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -82,6 +82,7 @@ <return type="float"> </return> <description> + Returns the position in the [AudioStream]. </description> </method> <method name="get_stream" qualifiers="const"> @@ -288,7 +289,7 @@ Decides if audio should get quieter with distance linearly, quadratically or logarithmically. </member> <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled"> - If [code]true[/code], audio plays audio plays when added to scene tree. Default value: [code]false[/code]. + If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code]. </member> <member name="bus" type="String" setter="set_bus" getter="get_bus"> Bus on which this audio is playing. @@ -300,7 +301,7 @@ The angle in which the audio reaches cameras undampened. </member> <member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled"> - If [code]true[/code], the audio should be dampened according to the direction of the sound. + If [code]true[/code] the audio should be dampened according to the direction of the sound. </member> <member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db"> dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB. |
