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authorJerome670002017-09-16 18:47:19 +0200
committerJérôme2017-09-28 13:26:18 +0200
commit8c19cc7b3da43d143f4316e1b7de2c7c2a35b328 (patch)
tree3577acda32688c4171cc0e1c785d6ecb67d27d7c /doc/classes/AudioEffectEQ.xml
parent210ebb5cdbecd326c1b0edd35cfda94e3a74c6d9 (diff)
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[DOCS] Adds AudioEffects doc
Diffstat (limited to '')
-rw-r--r--doc/classes/AudioEffectEQ.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/AudioEffectEQ.xml b/doc/classes/AudioEffectEQ.xml
index 94d5c696c..246f6b882 100644
--- a/doc/classes/AudioEffectEQ.xml
+++ b/doc/classes/AudioEffectEQ.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Base class for audio equalizers. Gives you control over frequencies.
+ Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs.
</brief_description>
<description>
+ AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQ are very useful on the Master Bus to completely master a mix and give it character. They are also very useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
</description>
<tutorials>
</tutorials>
@@ -13,6 +16,7 @@
<return type="int">
</return>
<description>
+ Returns the number of bands of the equalizer.
</description>
</method>
<method name="get_band_gain_db" qualifiers="const">
@@ -21,6 +25,7 @@
<argument index="0" name="band_idx" type="int">
</argument>
<description>
+ Returns the band's gain at the specified index, in dB.
</description>
</method>
<method name="set_band_gain_db">
@@ -31,6 +36,7 @@
<argument index="1" name="volume_db" type="float">
</argument>
<description>
+ Sets band's gain at the specified index, in dB.
</description>
</method>
</methods>