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| author | Grosskopf | 2017-10-22 02:35:25 +0200 |
|---|---|---|
| committer | Grosskopf | 2017-10-23 00:43:13 +0200 |
| commit | aaa4142a37e77e1974e7620a50cf6d9682c5dc51 (patch) | |
| tree | f020dff223ea9052d82ae7db598c45a222539fe7 /doc/classes/ARVROrigin.xml | |
| parent | c0293aca5967c49870b96b106425180e22a58c86 (diff) | |
| download | godot-aaa4142a37e77e1974e7620a50cf6d9682c5dc51.tar.gz godot-aaa4142a37e77e1974e7620a50cf6d9682c5dc51.tar.zst godot-aaa4142a37e77e1974e7620a50cf6d9682c5dc51.zip | |
added some arvr docs
Diffstat (limited to '')
| -rw-r--r-- | doc/classes/ARVROrigin.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/ARVROrigin.xml b/doc/classes/ARVROrigin.xml index 28864bb3a..226a69dea 100644 --- a/doc/classes/ARVROrigin.xml +++ b/doc/classes/ARVROrigin.xml @@ -35,6 +35,8 @@ </methods> <members> <member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale"> + Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 meter in the real world. + Note that this method is a passthrough to the [ARVRServer] itself. </member> </members> <constants> |
