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| author | Andreas Haas | 2016-09-19 23:10:30 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-09 17:18:29 +0200 |
| commit | 94e5c480044f8d06dede4d96f8b4ed23bdf61969 (patch) | |
| tree | 912e926dc191efc797d185fb4af78e8184a4ad36 /doc/base/classes.xml | |
| parent | 4084ec4869075e66e18d365531be68265270786c (diff) | |
| download | godot-94e5c480044f8d06dede4d96f8b4ed23bdf61969.tar.gz godot-94e5c480044f8d06dede4d96f8b4ed23bdf61969.tar.zst godot-94e5c480044f8d06dede4d96f8b4ed23bdf61969.zip | |
Expose Vector2::clamped() to scripts
Needed this and wondered that there's no built-in function for it.
So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
(cherry picked from commit c21412fa7e098ac31b5d667d4d9f8eee3f12a2cd)
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