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| author | mookiexl | 2016-10-03 12:28:32 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-09 17:33:20 +0200 |
| commit | f63b338e0fbc1aa505a3c72a93c48611425ab0c1 (patch) | |
| tree | e4055f018d310c51bf187fe496533bf808d23f1a /core/variant_parser.cpp | |
| parent | 13108317ae15d26ee1dbe514e5f629f429beb3b7 (diff) | |
| download | godot-f63b338e0fbc1aa505a3c72a93c48611425ab0c1.tar.gz godot-f63b338e0fbc1aa505a3c72a93c48611425ab0c1.tar.zst godot-f63b338e0fbc1aa505a3c72a93c48611425ab0c1.zip | |
* Shadow fadeout exponent hardcoded for now, should be user configurable.
* optimization - skip shadows outside visible range
(cherry picked from commit 0b12ebba1143888ee76302c33bbf67508717f42f)
Diffstat (limited to 'core/variant_parser.cpp')
0 files changed, 0 insertions, 0 deletions
