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authorAlexander Alekseev2018-05-04 10:24:48 +0300
committerHein-Pieter van Braam2018-06-01 18:08:29 +0200
commit8231b3cef8b3551ff17e8432a7fc84cc01e0fe18 (patch)
tree40196d49f09c547e1380c0e734372fa2a0a786f3 /core/variant_call.cpp
parentb95cc40640738f0c26b80b5ec96b4301858916cf (diff)
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Vector3::round, Vector2::round & Vector2::ceil methods were added.
Now both structs (Vector2 & Vector3) have round, floor & ceil methods. (see #18603) (cherry picked from commit 26963473a9d832f18e05db074577511d2477a42a)
Diffstat (limited to '')
-rw-r--r--core/variant_call.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index f823a240b..85219e52e 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -340,6 +340,8 @@ struct _VariantCall {
VCALL_LOCALMEM1R(Vector2, rotated);
VCALL_LOCALMEM0R(Vector2, tangent);
VCALL_LOCALMEM0R(Vector2, floor);
+ VCALL_LOCALMEM0R(Vector2, ceil);
+ VCALL_LOCALMEM0R(Vector2, round);
VCALL_LOCALMEM1R(Vector2, snapped);
VCALL_LOCALMEM0R(Vector2, aspect);
VCALL_LOCALMEM1R(Vector2, dot);
@@ -382,6 +384,7 @@ struct _VariantCall {
VCALL_LOCALMEM0R(Vector3, abs);
VCALL_LOCALMEM0R(Vector3, floor);
VCALL_LOCALMEM0R(Vector3, ceil);
+ VCALL_LOCALMEM0R(Vector3, round);
VCALL_LOCALMEM1R(Vector3, distance_to);
VCALL_LOCALMEM1R(Vector3, distance_squared_to);
VCALL_LOCALMEM1R(Vector3, angle_to);
@@ -1509,6 +1512,8 @@ void register_variant_methods() {
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, rotated, REAL, "phi", varray());
ADDFUNC0R(VECTOR2, VECTOR2, Vector2, tangent, varray());
ADDFUNC0R(VECTOR2, VECTOR2, Vector2, floor, varray());
+ ADDFUNC0R(VECTOR2, VECTOR2, Vector2, ceil, varray());
+ ADDFUNC0R(VECTOR2, VECTOR2, Vector2, round, varray());
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, snapped, VECTOR2, "by", varray());
ADDFUNC0R(VECTOR2, REAL, Vector2, aspect, varray());
ADDFUNC1R(VECTOR2, REAL, Vector2, dot, VECTOR2, "with", varray());
@@ -1550,6 +1555,7 @@ void register_variant_methods() {
ADDFUNC0R(VECTOR3, VECTOR3, Vector3, abs, varray());
ADDFUNC0R(VECTOR3, VECTOR3, Vector3, floor, varray());
ADDFUNC0R(VECTOR3, VECTOR3, Vector3, ceil, varray());
+ ADDFUNC0R(VECTOR3, VECTOR3, Vector3, round, varray());
ADDFUNC1R(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray());
ADDFUNC1R(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray());
ADDFUNC1R(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray());