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| author | Alexander Alekseev | 2018-05-04 10:24:48 +0300 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-06-01 18:08:29 +0200 |
| commit | 8231b3cef8b3551ff17e8432a7fc84cc01e0fe18 (patch) | |
| tree | 40196d49f09c547e1380c0e734372fa2a0a786f3 /core/variant_call.cpp | |
| parent | b95cc40640738f0c26b80b5ec96b4301858916cf (diff) | |
| download | godot-8231b3cef8b3551ff17e8432a7fc84cc01e0fe18.tar.gz godot-8231b3cef8b3551ff17e8432a7fc84cc01e0fe18.tar.zst godot-8231b3cef8b3551ff17e8432a7fc84cc01e0fe18.zip | |
Vector3::round, Vector2::round & Vector2::ceil methods were added.
Now both structs (Vector2 & Vector3) have round, floor & ceil methods.
(see #18603)
(cherry picked from commit 26963473a9d832f18e05db074577511d2477a42a)
Diffstat (limited to '')
| -rw-r--r-- | core/variant_call.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/core/variant_call.cpp b/core/variant_call.cpp index f823a240b..85219e52e 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -340,6 +340,8 @@ struct _VariantCall { VCALL_LOCALMEM1R(Vector2, rotated); VCALL_LOCALMEM0R(Vector2, tangent); VCALL_LOCALMEM0R(Vector2, floor); + VCALL_LOCALMEM0R(Vector2, ceil); + VCALL_LOCALMEM0R(Vector2, round); VCALL_LOCALMEM1R(Vector2, snapped); VCALL_LOCALMEM0R(Vector2, aspect); VCALL_LOCALMEM1R(Vector2, dot); @@ -382,6 +384,7 @@ struct _VariantCall { VCALL_LOCALMEM0R(Vector3, abs); VCALL_LOCALMEM0R(Vector3, floor); VCALL_LOCALMEM0R(Vector3, ceil); + VCALL_LOCALMEM0R(Vector3, round); VCALL_LOCALMEM1R(Vector3, distance_to); VCALL_LOCALMEM1R(Vector3, distance_squared_to); VCALL_LOCALMEM1R(Vector3, angle_to); @@ -1509,6 +1512,8 @@ void register_variant_methods() { ADDFUNC1R(VECTOR2, VECTOR2, Vector2, rotated, REAL, "phi", varray()); ADDFUNC0R(VECTOR2, VECTOR2, Vector2, tangent, varray()); ADDFUNC0R(VECTOR2, VECTOR2, Vector2, floor, varray()); + ADDFUNC0R(VECTOR2, VECTOR2, Vector2, ceil, varray()); + ADDFUNC0R(VECTOR2, VECTOR2, Vector2, round, varray()); ADDFUNC1R(VECTOR2, VECTOR2, Vector2, snapped, VECTOR2, "by", varray()); ADDFUNC0R(VECTOR2, REAL, Vector2, aspect, varray()); ADDFUNC1R(VECTOR2, REAL, Vector2, dot, VECTOR2, "with", varray()); @@ -1550,6 +1555,7 @@ void register_variant_methods() { ADDFUNC0R(VECTOR3, VECTOR3, Vector3, abs, varray()); ADDFUNC0R(VECTOR3, VECTOR3, Vector3, floor, varray()); ADDFUNC0R(VECTOR3, VECTOR3, Vector3, ceil, varray()); + ADDFUNC0R(VECTOR3, VECTOR3, Vector3, round, varray()); ADDFUNC1R(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray()); ADDFUNC1R(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray()); ADDFUNC1R(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray()); |
