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| author | Rémi Verschelde | 2017-04-05 01:23:09 +0200 |
|---|---|---|
| committer | GitHub | 2017-04-05 01:23:09 +0200 |
| commit | 2c4e4432afca009614ffd5ee837d1578f54eb841 (patch) | |
| tree | 8c9ed90c4e1be333672002779cd7f5b3151ea622 /core/variant_call.cpp | |
| parent | 7ed83e988930776826b8e6e7cf0c53f8d50cfe26 (diff) | |
| parent | 1a620bd5faebd83015182ea032f40936a9916af6 (diff) | |
| download | godot-2c4e4432afca009614ffd5ee837d1578f54eb841.tar.gz godot-2c4e4432afca009614ffd5ee837d1578f54eb841.tar.zst godot-2c4e4432afca009614ffd5ee837d1578f54eb841.zip | |
Merge pull request #8214 from tagcup/bounce_reflect_slide
Made slide and reflect active verbs acting on itself in Vector2 and V…
Diffstat (limited to '')
| -rw-r--r-- | core/variant_call.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 758500a87..9c435ea0e 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -340,6 +340,7 @@ struct _VariantCall { VCALL_LOCALMEM0R(Vector2, aspect); VCALL_LOCALMEM1R(Vector2, dot); VCALL_LOCALMEM1R(Vector2, slide); + VCALL_LOCALMEM1R(Vector2, bounce); VCALL_LOCALMEM1R(Vector2, reflect); VCALL_LOCALMEM0R(Vector2, angle); //VCALL_LOCALMEM1R(Vector2,cross); @@ -377,6 +378,7 @@ struct _VariantCall { VCALL_LOCALMEM1R(Vector3, distance_squared_to); VCALL_LOCALMEM1R(Vector3, angle_to); VCALL_LOCALMEM1R(Vector3, slide); + VCALL_LOCALMEM1R(Vector3, bounce); VCALL_LOCALMEM1R(Vector3, reflect); VCALL_LOCALMEM0R(Plane, normalized); @@ -1438,8 +1440,9 @@ void register_variant_methods() { ADDFUNC1(VECTOR2, VECTOR2, Vector2, snapped, VECTOR2, "by", varray()); ADDFUNC0(VECTOR2, REAL, Vector2, aspect, varray()); ADDFUNC1(VECTOR2, REAL, Vector2, dot, VECTOR2, "with", varray()); - ADDFUNC1(VECTOR2, VECTOR2, Vector2, slide, VECTOR2, "vec", varray()); - ADDFUNC1(VECTOR2, VECTOR2, Vector2, reflect, VECTOR2, "vec", varray()); + ADDFUNC1(VECTOR2, VECTOR2, Vector2, slide, VECTOR2, "n", varray()); + ADDFUNC1(VECTOR2, VECTOR2, Vector2, bounce, VECTOR2, "n", varray()); + ADDFUNC1(VECTOR2, VECTOR2, Vector2, reflect, VECTOR2, "n", varray()); //ADDFUNC1(VECTOR2,REAL,Vector2,cross,VECTOR2,"with",varray()); ADDFUNC0(VECTOR2, VECTOR2, Vector2, abs, varray()); ADDFUNC1(VECTOR2, VECTOR2, Vector2, clamped, REAL, "length", varray()); @@ -1475,8 +1478,9 @@ void register_variant_methods() { ADDFUNC1(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray()); ADDFUNC1(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray()); ADDFUNC1(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray()); - ADDFUNC1(VECTOR3, VECTOR3, Vector3, slide, VECTOR3, "by", varray()); - ADDFUNC1(VECTOR3, VECTOR3, Vector3, reflect, VECTOR3, "by", varray()); + ADDFUNC1(VECTOR3, VECTOR3, Vector3, slide, VECTOR3, "n", varray()); + ADDFUNC1(VECTOR3, VECTOR3, Vector3, bounce, VECTOR3, "n", varray()); + ADDFUNC1(VECTOR3, VECTOR3, Vector3, reflect, VECTOR3, "n", varray()); ADDFUNC0(PLANE, PLANE, Plane, normalized, varray()); ADDFUNC0(PLANE, VECTOR3, Plane, center, varray()); |
