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| author | Juan Linietsky | 2015-06-24 13:29:23 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-06-24 13:29:45 -0300 |
| commit | 48f1d02da4795ba9d485fe5fe2bea907be2fc467 (patch) | |
| tree | ae248e1e863bb675026c2cfb8399ac8d23f33ed0 /core/script_language.h | |
| parent | 199ad16bbc50d41aaeb76c276947156dafc81481 (diff) | |
| download | godot-48f1d02da4795ba9d485fe5fe2bea907be2fc467.tar.gz godot-48f1d02da4795ba9d485fe5fe2bea907be2fc467.tar.zst godot-48f1d02da4795ba9d485fe5fe2bea907be2fc467.zip | |
added ability to define signals in script
closes #2175
Diffstat (limited to 'core/script_language.h')
| -rw-r--r-- | core/script_language.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/core/script_language.h b/core/script_language.h index 07ad571fd..c1b906e25 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -94,6 +94,10 @@ public: virtual ScriptLanguage *get_language() const=0; + virtual bool has_script_signal(const StringName& p_signal) const=0; + virtual void get_script_signal_list(List<MethodInfo> *r_signals) const=0; + + virtual void update_exports() {} //editor tool |
