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authorPedro J. Estébanez2016-09-14 04:02:18 +0200
committerRémi Verschelde2016-10-09 17:29:59 +0200
commit12d4d6566892a377e5e6ddd171ecf69a2ccf129d (patch)
tree6b0a50317eb4f266e3e8c9b65707bad9e1451ae0 /core/script_debugger_remote.cpp
parent56dc7aa568b7df870cb894847ec5998964e05765 (diff)
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Improve debug focus behavior
Fix focusing debugged game on Windows Add re-focusing editor on continue (cherry picked from commit 66dac878ac9fc278044281b7f67fbed668e4523d)
Diffstat (limited to 'core/script_debugger_remote.cpp')
-rw-r--r--core/script_debugger_remote.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp
index 1ac090796..6d685d3c4 100644
--- a/core/script_debugger_remote.cpp
+++ b/core/script_debugger_remote.cpp
@@ -134,6 +134,8 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script,bool p_can_continue) {
ERR_FAIL();
}
+ OS::get_singleton()->enable_for_stealing_focus(Globals::get_singleton()->get("editor_pid"));
+
packet_peer_stream->put_var("debug_enter");
packet_peer_stream->put_var(2);
packet_peer_stream->put_var(p_can_continue);
@@ -273,6 +275,7 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script,bool p_can_continue) {
set_depth(-1);
set_lines_left(-1);
+ OS::get_singleton()->move_window_to_foreground();
break;
} else if (command=="break") {
ERR_PRINT("Got break when already broke!");