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| author | Pedro J. Estébanez | 2016-09-14 04:02:18 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-09 17:29:59 +0200 |
| commit | 12d4d6566892a377e5e6ddd171ecf69a2ccf129d (patch) | |
| tree | 6b0a50317eb4f266e3e8c9b65707bad9e1451ae0 /core/script_debugger_remote.cpp | |
| parent | 56dc7aa568b7df870cb894847ec5998964e05765 (diff) | |
| download | godot-12d4d6566892a377e5e6ddd171ecf69a2ccf129d.tar.gz godot-12d4d6566892a377e5e6ddd171ecf69a2ccf129d.tar.zst godot-12d4d6566892a377e5e6ddd171ecf69a2ccf129d.zip | |
Improve debug focus behavior
Fix focusing debugged game on Windows
Add re-focusing editor on continue
(cherry picked from commit 66dac878ac9fc278044281b7f67fbed668e4523d)
Diffstat (limited to 'core/script_debugger_remote.cpp')
| -rw-r--r-- | core/script_debugger_remote.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp index 1ac090796..6d685d3c4 100644 --- a/core/script_debugger_remote.cpp +++ b/core/script_debugger_remote.cpp @@ -134,6 +134,8 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script,bool p_can_continue) { ERR_FAIL(); } + OS::get_singleton()->enable_for_stealing_focus(Globals::get_singleton()->get("editor_pid")); + packet_peer_stream->put_var("debug_enter"); packet_peer_stream->put_var(2); packet_peer_stream->put_var(p_can_continue); @@ -273,6 +275,7 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script,bool p_can_continue) { set_depth(-1); set_lines_left(-1); + OS::get_singleton()->move_window_to_foreground(); break; } else if (command=="break") { ERR_PRINT("Got break when already broke!"); |
