aboutsummaryrefslogtreecommitdiff
path: root/core/pool_allocator.h
diff options
context:
space:
mode:
authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /core/pool_allocator.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
godot-5dbf180.tar.zst
godot-5dbf180.zip
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to '')
-rw-r--r--core/pool_allocator.h53
1 files changed, 28 insertions, 25 deletions
diff --git a/core/pool_allocator.h b/core/pool_allocator.h
index a5911688f..1dc6167ce 100644
--- a/core/pool_allocator.h
+++ b/core/pool_allocator.h
@@ -42,21 +42,21 @@
enum {
- POOL_ALLOCATOR_INVALID_ID=-1 ///< default invalid value. use INVALID_ID( id ) to test
+ POOL_ALLOCATOR_INVALID_ID = -1 ///< default invalid value. use INVALID_ID( id ) to test
};
class PoolAllocator {
public:
typedef int ID;
+
private:
enum {
- CHECK_BITS=8,
- CHECK_LEN=(1<<CHECK_BITS),
- CHECK_MASK=CHECK_LEN-1
+ CHECK_BITS = 8,
+ CHECK_LEN = (1 << CHECK_BITS),
+ CHECK_MASK = CHECK_LEN - 1
};
-
struct Entry {
unsigned int pos;
@@ -64,11 +64,15 @@ private:
unsigned int lock;
unsigned int check;
- inline void clear() { pos=0; len=0; lock=0; check=0; }
+ inline void clear() {
+ pos = 0;
+ len = 0;
+ lock = 0;
+ check = 0;
+ }
Entry() { clear(); }
};
-
typedef int EntryArrayPos;
typedef int EntryIndicesPos;
@@ -89,40 +93,40 @@ private:
bool needs_locking;
- inline int entry_end(const Entry& p_entry) const {
- return p_entry.pos+aligned(p_entry.len);
+ inline int entry_end(const Entry &p_entry) const {
+ return p_entry.pos + aligned(p_entry.len);
}
inline int aligned(int p_size) const {
- int rem=p_size%align;
+ int rem = p_size % align;
if (rem)
- p_size+=align-rem;
+ p_size += align - rem;
return p_size;
}
- void compact(int p_up_to=-1);
- void compact_up(int p_from=0);
- bool get_free_entry(EntryArrayPos* p_pos);
+ void compact(int p_up_to = -1);
+ void compact_up(int p_from = 0);
+ bool get_free_entry(EntryArrayPos *p_pos);
bool find_hole(EntryArrayPos *p_pos, int p_for_size);
- bool find_entry_index(EntryIndicesPos *p_map_pos,Entry *p_entry);
- Entry* get_entry(ID p_mem);
- const Entry* get_entry(ID p_mem) const;
+ bool find_entry_index(EntryIndicesPos *p_map_pos, Entry *p_entry);
+ Entry *get_entry(ID p_mem);
+ const Entry *get_entry(ID p_mem) const;
+
+ void create_pool(void *p_mem, int p_size, int p_max_entries);
- void create_pool(void * p_mem,int p_size,int p_max_entries);
protected:
virtual void mt_lock() const; ///< Reimplement for custom mt locking
virtual void mt_unlock() const; ///< Reimplement for custom mt locking
public:
-
enum {
- DEFAULT_MAX_ALLOCS=4096,
+ DEFAULT_MAX_ALLOCS = 4096,
};
ID alloc(int p_size); ///< Alloc memory, get an ID on success, POOL_ALOCATOR_INVALID_ID on failure
void free(ID p_mem); ///< Free allocated memory
- Error resize(ID p_mem,int p_new_size); ///< resize a memory chunk
+ Error resize(ID p_mem, int p_new_size); ///< resize a memory chunk
int get_size(ID p_mem) const;
int get_free_mem(); ///< get free memory
@@ -135,12 +139,11 @@ public:
void unlock(ID p_mem);
bool is_locked(ID p_mem) const;
- PoolAllocator(int p_size,bool p_needs_locking=false,int p_max_entries=DEFAULT_MAX_ALLOCS);
- PoolAllocator(void * p_mem,int p_size, int p_align = 1, bool p_needs_locking=false,int p_max_entries=DEFAULT_MAX_ALLOCS);
- PoolAllocator(int p_align,int p_size,bool p_needs_locking=false,int p_max_entries=DEFAULT_MAX_ALLOCS);
+ PoolAllocator(int p_size, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS);
+ PoolAllocator(void *p_mem, int p_size, int p_align = 1, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS);
+ PoolAllocator(int p_align, int p_size, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS);
virtual ~PoolAllocator();
-
};
#endif