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authorreduz2015-10-10 09:09:09 -0300
committerreduz2015-10-10 09:09:09 -0300
commit422929e87fbe91be1efedf1fe3a9a71d61e58b40 (patch)
treea9a7d1862505f06b41b6f8c5fe96bd0012c93d29 /core/path_db.h
parentafbb0ca8d7d978f27c62271273a1a6bc866a73ce (diff)
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Large improvements on scene packing and management
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
Diffstat (limited to 'core/path_db.h')
-rw-r--r--core/path_db.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/core/path_db.h b/core/path_db.h
index b4f13d50b..de8421600 100644
--- a/core/path_db.h
+++ b/core/path_db.h
@@ -84,7 +84,10 @@ public:
bool operator==(const NodePath& p_path) const;
bool operator!=(const NodePath& p_path) const;
void operator=(const NodePath& p_path);
-
+
+ void simplify();
+ NodePath simplified() const;
+
NodePath(const Vector<StringName>& p_path,bool p_absolute,const String& p_property="");
NodePath(const Vector<StringName>& p_path,const Vector<StringName>& p_subpath,bool p_absolute,const String& p_property="");
NodePath(const NodePath& p_path);