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| author | reduz | 2015-10-10 09:09:09 -0300 |
|---|---|---|
| committer | reduz | 2015-10-10 09:09:09 -0300 |
| commit | 422929e87fbe91be1efedf1fe3a9a71d61e58b40 (patch) | |
| tree | a9a7d1862505f06b41b6f8c5fe96bd0012c93d29 /core/path_db.h | |
| parent | afbb0ca8d7d978f27c62271273a1a6bc866a73ce (diff) | |
| download | godot-422929e87fbe91be1efedf1fe3a9a71d61e58b40.tar.gz godot-422929e87fbe91be1efedf1fe3a9a71d61e58b40.tar.zst godot-422929e87fbe91be1efedf1fe3a9a71d61e58b40.zip | |
Large improvements on scene packing and management
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
Diffstat (limited to 'core/path_db.h')
| -rw-r--r-- | core/path_db.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/core/path_db.h b/core/path_db.h index b4f13d50b..de8421600 100644 --- a/core/path_db.h +++ b/core/path_db.h @@ -84,7 +84,10 @@ public: bool operator==(const NodePath& p_path) const; bool operator!=(const NodePath& p_path) const; void operator=(const NodePath& p_path); - + + void simplify(); + NodePath simplified() const; + NodePath(const Vector<StringName>& p_path,bool p_absolute,const String& p_property=""); NodePath(const Vector<StringName>& p_path,const Vector<StringName>& p_subpath,bool p_absolute,const String& p_property=""); NodePath(const NodePath& p_path); |
