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| author | Pedro J. Estébanez | 2016-09-14 04:02:18 +0200 |
|---|---|---|
| committer | Pedro J. Estébanez | 2016-09-14 04:02:18 +0200 |
| commit | 66dac878ac9fc278044281b7f67fbed668e4523d (patch) | |
| tree | 2f1b099566a50eb624215a14ff837ed2f828fc59 /core/os | |
| parent | 6f7b2d277fc068264b72b0a39d464da03807c628 (diff) | |
| download | godot-66dac878ac9fc278044281b7f67fbed668e4523d.tar.gz godot-66dac878ac9fc278044281b7f67fbed668e4523d.tar.zst godot-66dac878ac9fc278044281b7f67fbed668e4523d.zip | |
Improve debug focus behavior
Fix focusing debugged game on Windows
Add re-focusing editor on continue
Diffstat (limited to 'core/os')
| -rw-r--r-- | core/os/os.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/core/os/os.h b/core/os/os.h index 8e9293b3c..c2b46a542 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -372,6 +372,7 @@ public: virtual void set_screen_orientation(ScreenOrientation p_orientation); ScreenOrientation get_screen_orientation() const; + virtual void enable_for_stealing_focus(ProcessID pid) {} virtual void move_window_to_foreground() {} virtual void debug_break(); |
