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| author | Ferenc Arn | 2017-04-17 12:50:31 -0500 |
|---|---|---|
| committer | Ferenc Arn | 2017-04-17 14:05:02 -0500 |
| commit | ceb699f5ec50a69c8c9c37f4ed146cc0dd492f87 (patch) | |
| tree | 79cf61d09536eea6a8f023f373b297ebee5817be /core/os/os.cpp | |
| parent | 6f9ec3acfc45ae4f3649777a41bd3685a81fb114 (diff) | |
| download | godot-ceb699f5ec50a69c8c9c37f4ed146cc0dd492f87.tar.gz godot-ceb699f5ec50a69c8c9c37f4ed146cc0dd492f87.tar.zst godot-ceb699f5ec50a69c8c9c37f4ed146cc0dd492f87.zip | |
Fix PRNG randomization.
PCG32 doesn't like small seeds, which leads to zero random values (prior to #7532, zero values were handled as special cases).
Use a large default seed, and also add a shift in Math::randomize.
Fixes #8423.
Diffstat (limited to '')
| -rw-r--r-- | core/os/os.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp index ab03bb801..e323e0382 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -507,7 +507,6 @@ OS::OS() { _render_thread_mode = RENDER_THREAD_SAFE; _allow_hidpi = true; - Math::seed(1234567); } OS::~OS() { |
