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| author | luz.paz | 2018-02-21 11:30:55 -0500 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-02-22 12:17:06 +0100 |
| commit | 751806b5c7c2b63c47d228664c3425b6f3fdb5ac (patch) | |
| tree | 2679c664c7a5ebbcf51c8727e0840c9b98926948 /core/message_queue.cpp | |
| parent | 40018e995cc2a4c5a14512eb7713b63a5b825978 (diff) | |
| download | godot-751806b5c7c2b63c47d228664c3425b6f3fdb5ac.tar.gz godot-751806b5c7c2b63c47d228664c3425b6f3fdb5ac.tar.zst godot-751806b5c7c2b63c47d228664c3425b6f3fdb5ac.zip | |
Diffstat (limited to 'core/message_queue.cpp')
| -rw-r--r-- | core/message_queue.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/message_queue.cpp b/core/message_queue.cpp index 3ceafe1a3..25ee6eafa 100644 --- a/core/message_queue.cpp +++ b/core/message_queue.cpp @@ -278,7 +278,7 @@ void MessageQueue::flush() { while (read_pos < buffer_end) { - //lock on each interation, so a call can re-add itself to the message queue + //lock on each iteration, so a call can re-add itself to the message queue Message *message = (Message *)&buffer[read_pos]; |
