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| author | Ferenc Arn | 2017-04-05 17:47:13 -0500 |
|---|---|---|
| committer | Ferenc Arn | 2017-04-06 13:03:56 -0500 |
| commit | 9a37ff1e34fe445a9168a7d91ae1df7d9928eb25 (patch) | |
| tree | f524cd3d1fd4c31e7e1fe868eea45d3d3086c2f6 /core/math/quat.cpp | |
| parent | 454f53c77659721a529c48fd4be6bf80d33c0082 (diff) | |
| download | godot-9a37ff1e34fe445a9168a7d91ae1df7d9928eb25.tar.gz godot-9a37ff1e34fe445a9168a7d91ae1df7d9928eb25.tar.zst godot-9a37ff1e34fe445a9168a7d91ae1df7d9928eb25.zip | |
Added various functions basic math classes. Also enabled math checks only for debug builds.
Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly.
Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions.
Various other changes mostly cosmetic in nature.
Diffstat (limited to '')
| -rw-r--r-- | core/math/quat.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/core/math/quat.cpp b/core/math/quat.cpp index b990e9184..6c06317cf 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -91,6 +91,10 @@ Quat Quat::normalized() const { return *this / length(); } +bool Quat::is_normalized() const { + return Math::is_equal_approx(length(), 1.0); +} + Quat Quat::inverse() const { return Quat(-x, -y, -z, w); } |
