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authorJuan Linietsky2016-08-02 19:11:47 -0300
committerJuan Linietsky2016-08-02 19:11:47 -0300
commit3d1d190dcd2993f87d5804de8a60e8bf5fc2cf49 (patch)
treeaa2c814b744ab970ae79931b419908ff7ebc850e /core/math/geometry.cpp
parentad313097ebcb2a0c02c956fdf74a6610c3f7c9a8 (diff)
parentcea949180688add09eb9e69f5e405f361dc96d40 (diff)
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Merge branch 'master' of https://github.com/godotengine/godot
Diffstat (limited to '')
-rw-r--r--core/math/geometry.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index 5b767212f..790903eff 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -629,7 +629,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro
// create and initialize cells to zero
- print_line("Wrapper: Initializing Cells");
+ //print_line("Wrapper: Initializing Cells");
uint8_t ***cell_status=memnew_arr(uint8_t**,div_x);
for(int i=0;i<div_x;i++) {
@@ -648,7 +648,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro
}
// plot faces into cells
- print_line("Wrapper (1/6): Plotting Faces");
+ //print_line("Wrapper (1/6): Plotting Faces");
for (int i=0;i<face_count;i++) {
@@ -663,7 +663,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro
// determine which cells connect to the outside by traversing the outside and recursively flood-fill marking
- print_line("Wrapper (2/6) Flood Filling");
+ //print_line("Wrapper (2/6): Flood Filling");
for (int i=0;i<div_x;i++) {
@@ -694,7 +694,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro
// build faces for the inside-outside cell divisors
- print_line("Wrapper (3/6): Building Faces");
+ //print_line("Wrapper (3/6): Building Faces");
DVector<Face3> wrapped_faces;
@@ -709,7 +709,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro
}
}
- print_line("Wrapper (4/6): Transforming Back Vertices");
+ //print_line("Wrapper (4/6): Transforming Back Vertices");
// transform face vertices to global coords
@@ -728,7 +728,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro
}
// clean up grid
- print_line("Wrapper (5/6): Grid Cleanup");
+ //print_line("Wrapper (5/6): Grid Cleanup");
for(int i=0;i<div_x;i++) {
@@ -744,7 +744,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro
if (p_error)
*p_error=voxelsize.length();
- print_line("Wrapper (6/6): Finished.");
+ //print_line("Wrapper (6/6): Finished.");
return wrapped_faces;
}