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| author | Juan Linietsky | 2016-08-02 19:11:47 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-08-02 19:11:47 -0300 |
| commit | 3d1d190dcd2993f87d5804de8a60e8bf5fc2cf49 (patch) | |
| tree | aa2c814b744ab970ae79931b419908ff7ebc850e /core/math/geometry.cpp | |
| parent | ad313097ebcb2a0c02c956fdf74a6610c3f7c9a8 (diff) | |
| parent | cea949180688add09eb9e69f5e405f361dc96d40 (diff) | |
| download | godot-3d1d190dcd2993f87d5804de8a60e8bf5fc2cf49.tar.gz godot-3d1d190dcd2993f87d5804de8a60e8bf5fc2cf49.tar.zst godot-3d1d190dcd2993f87d5804de8a60e8bf5fc2cf49.zip | |
Merge branch 'master' of https://github.com/godotengine/godot
Diffstat (limited to '')
| -rw-r--r-- | core/math/geometry.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index 5b767212f..790903eff 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -629,7 +629,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro // create and initialize cells to zero - print_line("Wrapper: Initializing Cells"); + //print_line("Wrapper: Initializing Cells"); uint8_t ***cell_status=memnew_arr(uint8_t**,div_x); for(int i=0;i<div_x;i++) { @@ -648,7 +648,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro } // plot faces into cells - print_line("Wrapper (1/6): Plotting Faces"); + //print_line("Wrapper (1/6): Plotting Faces"); for (int i=0;i<face_count;i++) { @@ -663,7 +663,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro // determine which cells connect to the outside by traversing the outside and recursively flood-fill marking - print_line("Wrapper (2/6) Flood Filling"); + //print_line("Wrapper (2/6): Flood Filling"); for (int i=0;i<div_x;i++) { @@ -694,7 +694,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro // build faces for the inside-outside cell divisors - print_line("Wrapper (3/6): Building Faces"); + //print_line("Wrapper (3/6): Building Faces"); DVector<Face3> wrapped_faces; @@ -709,7 +709,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro } } - print_line("Wrapper (4/6): Transforming Back Vertices"); + //print_line("Wrapper (4/6): Transforming Back Vertices"); // transform face vertices to global coords @@ -728,7 +728,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro } // clean up grid - print_line("Wrapper (5/6): Grid Cleanup"); + //print_line("Wrapper (5/6): Grid Cleanup"); for(int i=0;i<div_x;i++) { @@ -744,7 +744,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro if (p_error) *p_error=voxelsize.length(); - print_line("Wrapper (6/6): Finished."); + //print_line("Wrapper (6/6): Finished."); return wrapped_faces; } |
