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| author | Pedro J. Estébanez | 2017-03-04 01:55:12 +0100 |
|---|---|---|
| committer | Pedro J. Estébanez | 2017-03-04 01:55:12 +0100 |
| commit | eaa6433b3ba22bc047c3cb65be305814ad5b60f9 (patch) | |
| tree | 5eae034783475f0270d5e1d83d217e9aa841dec2 /core/bind/core_bind.h | |
| parent | ee53f85bea20f1d579dae5cce849b4ad9806a9bd (diff) | |
| download | godot-eaa6433b3ba22bc047c3cb65be305814ad5b60f9.tar.gz godot-eaa6433b3ba22bc047c3cb65be305814ad5b60f9.tar.zst godot-eaa6433b3ba22bc047c3cb65be305814ad5b60f9.zip | |
Expose Geometry::get_closest_point_to_segment_2d()
Diffstat (limited to '')
| -rw-r--r-- | core/bind/core_bind.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 00cbb254d..4241912dd 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -334,6 +334,7 @@ public: Variant segment_intersects_segment_2d(const Vector2& p_from_a,const Vector2& p_to_a,const Vector2& p_from_b,const Vector2& p_to_b); PoolVector<Vector2> get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2); PoolVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2); + Vector2 get_closest_point_to_segment_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b); Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b); Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2); Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2); |
