diff options
| author | Will Vincent | 2018-04-15 11:40:31 -0500 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-28 22:47:43 +0200 |
| commit | d49fc76ab8d2a5f7b315cae13d80b83ceea5cf40 (patch) | |
| tree | d2e3572d0793e6297e6c263f80d077c89a9eb79d /core/bind/core_bind.cpp | |
| parent | d89015cfe30a35f8268a88d1e09ccb79570816e7 (diff) | |
| download | godot-d49fc76ab8d2a5f7b315cae13d80b83ceea5cf40.tar.gz godot-d49fc76ab8d2a5f7b315cae13d80b83ceea5cf40.tar.zst godot-d49fc76ab8d2a5f7b315cae13d80b83ceea5cf40.zip | |
Remove incorrect & potentially confusing references to Euler
e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion.
e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid.
(cherry picked from commit b6b8c7b21564672ad5e2e96eb95b857c73404b44)
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions
