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| author | Ruslan Mustakov | 2018-04-16 11:19:07 +0700 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-28 22:50:25 +0200 |
| commit | 4eed7cb9b2c13e27efe88e32a3a510a46a8cf0c9 (patch) | |
| tree | 8742e71003429d80c41aafd235d771eef7c7d181 /core/bind/core_bind.cpp | |
| parent | ca00323e7f93e405dbd94ddba0b3f330487142b3 (diff) | |
| download | godot-4eed7cb9b2c13e27efe88e32a3a510a46a8cf0c9.tar.gz godot-4eed7cb9b2c13e27efe88e32a3a510a46a8cf0c9.tar.zst godot-4eed7cb9b2c13e27efe88e32a3a510a46a8cf0c9.zip | |
Fix Android input source checks
Input source types are not pure bit flags, they are combinations of
flags, so != 0 check was incorrect and resulted in crashes later, when
trying to obtain the device.
(cherry picked from commit 5dffa506dc3168e96b4a03d1defbf34661cdff05)
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions
