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| author | Juan Linietsky | 2014-02-19 11:57:14 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-02-19 11:57:14 -0300 |
| commit | d7d65fa2f2b51d03f7bdfcbceedca99188ce979c (patch) | |
| tree | fecdf1bfa39ba5a4895b4dbf340a3b68098c109a /bin/tests/test_physics.cpp | |
| parent | 8c1731b67995add31361ae526b0e6af76346181e (diff) | |
| download | godot-d7d65fa2f2b51d03f7bdfcbceedca99188ce979c.tar.gz godot-d7d65fa2f2b51d03f7bdfcbceedca99188ce979c.tar.zst godot-d7d65fa2f2b51d03f7bdfcbceedca99188ce979c.zip | |
-improved physics ccd
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
Diffstat (limited to 'bin/tests/test_physics.cpp')
| -rw-r--r-- | bin/tests/test_physics.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/bin/tests/test_physics.cpp b/bin/tests/test_physics.cpp index 3dd8c5744..ba305cc76 100644 --- a/bin/tests/test_physics.cpp +++ b/bin/tests/test_physics.cpp @@ -90,7 +90,7 @@ protected: PhysicsServer * ps = PhysicsServer::get_singleton(); RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape],scenario); - RID body = ps->body_create(p_body,!p_active_default); + RID body = ps->body_create(p_body,!p_active_default); ps->body_set_space(body,space); ps->body_set_param(body,PhysicsServer::BODY_PARAM_BOUNCE,0.5); //todo set space |
