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| author | Rémi Verschelde | 2017-09-13 19:33:01 +0200 |
|---|---|---|
| committer | GitHub | 2017-09-13 19:33:01 +0200 |
| commit | 6ec93837067521dcf10493dcddd27d60a92376aa (patch) | |
| tree | 9d1508f3a3416bfc8e0b7008d243f6f48d97d0fa | |
| parent | 97a2ed6fa6ef49a5249916cd1c8b22bf77e58906 (diff) | |
| parent | b11e145ddc29db27f75c463cc47c65cb8bbd205c (diff) | |
| download | godot-6ec93837067521dcf10493dcddd27d60a92376aa.tar.gz godot-6ec93837067521dcf10493dcddd27d60a92376aa.tar.zst godot-6ec93837067521dcf10493dcddd27d60a92376aa.zip | |
Merge pull request #11125 from zavb074/master
Removed code that flips normal if facing away from test direction
| -rw-r--r-- | servers/physics/shape_sw.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index 80eeff93d..6dafaac11 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -1211,8 +1211,6 @@ void ConcavePolygonShapeSW::_cull_segment(int p_idx, _SegmentCullParams *p_param p_params->min_d = d; p_params->result = res; p_params->normal = Plane(vertices[0], vertices[1], vertices[2]).normal; - if (p_params->normal.dot(p_params->dir) > 0) - p_params->normal = -p_params->normal; p_params->collisions++; } } |
