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| author | Rémi Verschelde | 2016-10-15 12:39:28 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-15 18:10:18 +0200 |
| commit | 248bc9159c0b515e3e276db644744161283881ef (patch) | |
| tree | 88cb5af9ad9382c8643ec810d5d0a9b8370d7e4b | |
| parent | edbc0c0d0bed169b3c07ef0f504b97936f0dab37 (diff) | |
| download | godot-248bc9159c0b515e3e276db644744161283881ef.tar.gz godot-248bc9159c0b515e3e276db644744161283881ef.tar.zst godot-248bc9159c0b515e3e276db644744161283881ef.zip | |
drivers: Refactor SCsub and drop redundant env_drivers clone
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.
Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.
| -rw-r--r-- | drivers/SCsub | 59 | ||||
| -rw-r--r-- | drivers/alsa/SCsub | 2 | ||||
| -rw-r--r-- | drivers/convex_decomp/SCsub | 5 | ||||
| -rw-r--r-- | drivers/gl_context/SCsub | 11 | ||||
| -rw-r--r-- | drivers/gles2/SCsub | 4 | ||||
| -rw-r--r-- | drivers/gles2/shaders/SCsub | 2 | ||||
| -rw-r--r-- | drivers/nrex/SCsub | 8 | ||||
| -rw-r--r-- | drivers/png/SCsub | 23 | ||||
| -rw-r--r-- | drivers/pulseaudio/SCsub | 2 | ||||
| -rw-r--r-- | drivers/unix/SCsub | 2 | ||||
| -rw-r--r-- | drivers/windows/SCsub | 2 |
11 files changed, 60 insertions, 60 deletions
diff --git a/drivers/SCsub b/drivers/SCsub index 2ad924ad1..c496f46a1 100644 --- a/drivers/SCsub +++ b/drivers/SCsub @@ -1,42 +1,47 @@ Import('env') -env_drivers = env.Clone() - env.drivers_sources=[] -#env.add_source_files(env.drivers_sources,"*.cpp") -Export('env_drivers') +if ("builtin_zlib" in env and env["builtin_zlib"] == "yes"): + SConscript("zlib/SCsub"); +# OS drivers SConscript('unix/SCsub'); +SConscript('windows/SCsub'); + +# Sounds drivers SConscript('alsa/SCsub'); SConscript('pulseaudio/SCsub'); -SConscript('windows/SCsub'); +if (env["platform"] == "windows"): + SConscript("rtaudio/SCsub"); + +# Graphics drivers SConscript('gles2/SCsub'); SConscript('gl_context/SCsub'); +# Core dependencies SConscript("png/SCsub"); -if ("builtin_zlib" in env and env["builtin_zlib"] == "yes"): - SConscript("zlib/SCsub"); - -if (env["platform"] == "windows"): - SConscript("rtaudio/SCsub"); SConscript("nrex/SCsub"); + +# Tools override +# FIXME: Should likely be integrated in the tools/ codebase if (env["tools"]=="yes"): SConscript("convex_decomp/SCsub"); -num = 0 -cur_base = "" -total = len(env.drivers_sources) -max_src = 64 -list = [] -lib_list = [] - -import string - if env['vsproj']=="yes": env.AddToVSProject(env.drivers_sources) -if (env.split_drivers): #split drivers, this used to be needed for windows until separate builders for windows were created + +# Split drivers, this used to be needed for windows until separate builders for windows were created +# FIXME: Check if still needed now that the drivers were made more lightweight +if (env.split_drivers): + import string + + num = 0 + cur_base = "" + max_src = 64 + list = [] + lib_list = [] for f in env.drivers_sources: fname = "" @@ -48,14 +53,14 @@ if (env.split_drivers): #split drivers, this used to be needed for windows until base = string.join(fname.split("/")[:2], "/") if base != cur_base and len(list) > max_src: if num > 0: - lib = env_drivers.Library("drivers"+str(num), list) + lib = env.Library("drivers"+str(num), list) lib_list.append(lib) list = [] num = num+1 cur_base = base list.append(f) - lib = env_drivers.Library("drivers"+str(num), list) + lib = env.Library("drivers"+str(num), list) lib_list.append(lib) if len(lib_list) > 0: @@ -63,15 +68,15 @@ if (env.split_drivers): #split drivers, this used to be needed for windows until if os.name=='posix' and sys.platform=='msys': env.Replace(ARFLAGS=['rcsT']) - lib = env_drivers.Library("drivers_collated", lib_list) + lib = env.Library("drivers_collated", lib_list) lib_list = [lib] drivers_base=[] - env_drivers.add_source_files(drivers_base,"*.cpp") - lib_list.insert(0, env_drivers.Library("drivers", drivers_base)) + env.add_source_files(drivers_base,"*.cpp") + lib_list.insert(0, env.Library("drivers", drivers_base)) env.Prepend(LIBS=lib_list) else: - env_drivers.add_source_files(env.drivers_sources,"*.cpp") - lib = env_drivers.Library("drivers",env.drivers_sources) + env.add_source_files(env.drivers_sources,"*.cpp") + lib = env.Library("drivers",env.drivers_sources) env.Prepend(LIBS=[lib]) diff --git a/drivers/alsa/SCsub b/drivers/alsa/SCsub index 9fbb467ba..0582e0197 100644 --- a/drivers/alsa/SCsub +++ b/drivers/alsa/SCsub @@ -1,5 +1,5 @@ Import('env') -env.add_source_files(env.drivers_sources,"*.cpp") +env.add_source_files(env.drivers_sources, "*.cpp") Export('env') diff --git a/drivers/convex_decomp/SCsub b/drivers/convex_decomp/SCsub index 6699efef7..0582e0197 100644 --- a/drivers/convex_decomp/SCsub +++ b/drivers/convex_decomp/SCsub @@ -1,4 +1,5 @@ Import('env') -Export('env'); -env.add_source_files(env.drivers_sources,"*.cpp") +env.add_source_files(env.drivers_sources, "*.cpp") + +Export('env') diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub index 9a158f082..b05a96cb9 100644 --- a/drivers/gl_context/SCsub +++ b/drivers/gl_context/SCsub @@ -1,7 +1,4 @@ Import('env') -Import('env_drivers') - -env_glew = env_drivers.Clone() if (env["platform"] in ["haiku","osx","windows","x11"]): # Thirdparty source files @@ -12,15 +9,13 @@ if (env["platform"] in ["haiku","osx","windows","x11"]): ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - env_glew.add_source_files(env.drivers_sources, thirdparty_sources) - env_glew.Append(CPPFLAGS = ['-DGLEW_STATIC']) - env_glew.Append(CPPPATH = [thirdparty_dir]) - # Also pass to global env, used by platform code + env.add_source_files(env.drivers_sources, thirdparty_sources) + env.Append(CPPFLAGS = ['-DGLEW_STATIC']) env.Append(CPPPATH = [thirdparty_dir]) env.Append(CPPFLAGS = ['-DGLEW_ENABLED']) # Godot source files -env_glew.add_source_files(env.drivers_sources, "*.cpp") +env.add_source_files(env.drivers_sources, "*.cpp") Export('env') diff --git a/drivers/gles2/SCsub b/drivers/gles2/SCsub index a17335b41..89d7d8636 100644 --- a/drivers/gles2/SCsub +++ b/drivers/gles2/SCsub @@ -1,5 +1,7 @@ Import('env') -env.add_source_files(env.drivers_sources,"*.cpp") +env.add_source_files(env.drivers_sources, "*.cpp") SConscript("shaders/SCsub") + +Export('env') diff --git a/drivers/gles2/shaders/SCsub b/drivers/gles2/shaders/SCsub index 38177d725..88445f34c 100644 --- a/drivers/gles2/shaders/SCsub +++ b/drivers/gles2/shaders/SCsub @@ -6,3 +6,5 @@ if env['BUILDERS'].has_key('GLSL120GLES'): env.GLSL120GLES('canvas_shadow.glsl'); env.GLSL120GLES('blur.glsl'); env.GLSL120GLES('copy.glsl'); + +Export('env') diff --git a/drivers/nrex/SCsub b/drivers/nrex/SCsub index a00c7b86f..0582e0197 100644 --- a/drivers/nrex/SCsub +++ b/drivers/nrex/SCsub @@ -1,7 +1,5 @@ Import('env') -sources = [ - 'nrex.cpp', - 'regex.cpp', -] -env.add_source_files(env.drivers_sources, sources) +env.add_source_files(env.drivers_sources, "*.cpp") + +Export('env') diff --git a/drivers/png/SCsub b/drivers/png/SCsub index 1ab42a6db..d1dab15ed 100644 --- a/drivers/png/SCsub +++ b/drivers/png/SCsub @@ -1,8 +1,8 @@ Import('env') -Import('env_drivers') -# Thirdparty source files +env_png = env.Clone() +# Thirdparty source files if (env["libpng"] == "builtin"): thirdparty_dir = "#thirdparty/libpng/" thirdparty_sources = [ @@ -26,24 +26,21 @@ if (env["libpng"] == "builtin"): # Currently .ASM filter_neon.S does not compile on NT. import os if ("neon_enabled" in env and env["neon_enabled"]) and os.name!="nt": - env_drivers.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=2"]) - env_neon = env_drivers.Clone(); + env_png.Append(CPPFLAGS = ["-DPNG_ARM_NEON_OPT=2"]) + env_neon = env_png.Clone(); if "S_compiler" in env: env_neon['CC'] = env['S_compiler'] - #env_neon.Append(CPPFLAGS=["-DPNG_ARM_NEON"]) + #env_neon.Append(CPPFLAGS = ["-DPNG_ARM_NEON"]) thirdparty_sources.append(env_neon.Object(thirdparty_dir + "/arm/arm_init.c")) thirdparty_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon.S")) else: - env_drivers.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=0"]) + env_png.Append(CPPFLAGS = ["-DPNG_ARM_NEON_OPT=0"]) - #env_drivers.add_source_files(env.drivers_sources, thirdparty_sources) + #env_png.add_source_files(env.drivers_sources, thirdparty_sources) env.drivers_sources += thirdparty_sources # Concatenation necessary for neon objects it seems? - env_drivers.Append(CPPPATH = [thirdparty_dir]) - - -# Godot's own source files + env_png.Append(CPPPATH = [thirdparty_dir]) -env_drivers.add_source_files(env.drivers_sources, "*.cpp") +# Godot source files +env_png.add_source_files(env.drivers_sources, "*.cpp") -Export('env_drivers') Export('env') diff --git a/drivers/pulseaudio/SCsub b/drivers/pulseaudio/SCsub index 9fbb467ba..0582e0197 100644 --- a/drivers/pulseaudio/SCsub +++ b/drivers/pulseaudio/SCsub @@ -1,5 +1,5 @@ Import('env') -env.add_source_files(env.drivers_sources,"*.cpp") +env.add_source_files(env.drivers_sources, "*.cpp") Export('env') diff --git a/drivers/unix/SCsub b/drivers/unix/SCsub index 3d46a85cd..36a172025 100644 --- a/drivers/unix/SCsub +++ b/drivers/unix/SCsub @@ -10,6 +10,6 @@ f = open("os_unix_global_settings_path.cpp","wb") f.write(g_set_p) f.close() -env.add_source_files(env.drivers_sources,"*.cpp") +env.add_source_files(env.drivers_sources, "*.cpp") Export('env') diff --git a/drivers/windows/SCsub b/drivers/windows/SCsub index 9fbb467ba..0582e0197 100644 --- a/drivers/windows/SCsub +++ b/drivers/windows/SCsub @@ -1,5 +1,5 @@ Import('env') -env.add_source_files(env.drivers_sources,"*.cpp") +env.add_source_files(env.drivers_sources, "*.cpp") Export('env') |
