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| author | FigyTuna | 2017-09-15 18:12:44 -0700 |
|---|---|---|
| committer | FigyTuna | 2017-09-16 18:42:47 -0700 |
| commit | 60a929d18e942a08457d29c7f958fbf2acffb02d (patch) | |
| tree | cfb10c2a89321b5c89be08535f728a1519f53e9a | |
| parent | 82aaaad30cbaad0b9620844868e0f5e8a879e73f (diff) | |
| download | godot-60a929d18e942a08457d29c7f958fbf2acffb02d.tar.gz godot-60a929d18e942a08457d29c7f958fbf2acffb02d.tar.zst godot-60a929d18e942a08457d29c7f958fbf2acffb02d.zip | |
Modified the descriptions for CollisionPolygon2D and created descriptions for CollisionPolygon
| -rw-r--r-- | doc/classes/CollisionPolygon.xml | 5 | ||||
| -rw-r--r-- | doc/classes/CollisionPolygon2D.xml | 8 |
2 files changed, 11 insertions, 2 deletions
diff --git a/doc/classes/CollisionPolygon.xml b/doc/classes/CollisionPolygon.xml index cf425e3d6..c2496424d 100644 --- a/doc/classes/CollisionPolygon.xml +++ b/doc/classes/CollisionPolygon.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CollisionPolygon" inherits="Spatial" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Editor-only class for defining a collision polygon in 3D space. </brief_description> <description> + Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect. </description> <tutorials> </tutorials> @@ -54,10 +56,13 @@ </methods> <members> <member name="depth" type="float" setter="set_depth" getter="get_depth"> + Length that the resulting collision extends in either direction perpendicular to its polygon. </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> + If true, no collision will be produced. </member> <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> + Array of vertices which define the polygon. </member> </members> <constants> diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml index b60261016..d3dee1e9b 100644 --- a/doc/classes/CollisionPolygon2D.xml +++ b/doc/classes/CollisionPolygon2D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build"> <brief_description> - Editor-only class for easy editing of collision polygons. + Editor-only class for defining a collision polygon in 2D space. </brief_description> <description> - Editor-only class. This is not present when running the game. It's used in the editor to properly edit and position collision shapes in [CollisionObject2D]. This is not accessible from regular code. This class is for editing custom shape polygons. + Allows editing a collision polygon's vertices. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape2D] for gameplay. Properties modified during gameplay will have no effect. </description> <tutorials> </tutorials> @@ -75,12 +75,16 @@ </methods> <members> <member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode"> + If BUILD_SOLIDS, the polygon and the area within it will have collision. If BUILD_SEGMENTS, only the edges of the polygon will have collision. </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> + If true, no collision will be produced. </member> <member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled"> + If true, only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects. </member> <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> + Array of vertices which define the polygon. </member> </members> <constants> |
