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| author | Bernhard Liebl | 2018-01-03 15:59:10 +0100 |
|---|---|---|
| committer | Bernhard Liebl | 2018-01-03 15:59:10 +0100 |
| commit | bd5e3052aca8495f04552b81b2a03917f9387717 (patch) | |
| tree | 7069ed3b4615c14157df7dc8eee1b401a7816071 | |
| parent | 99960d929435423b25e9bfb55051af60edbfcca9 (diff) | |
| download | godot-bd5e3052aca8495f04552b81b2a03917f9387717.tar.gz godot-bd5e3052aca8495f04552b81b2a03917f9387717.tar.zst godot-bd5e3052aca8495f04552b81b2a03917f9387717.zip | |
Fix Godot getting swamped by debug events
| -rw-r--r-- | editor/script_editor_debugger.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index a1c1ec335..b4b186f89 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -1052,6 +1052,8 @@ void ScriptEditorDebugger::_notification(int p_what) { break; }; + const uint64_t until = OS::get_singleton()->get_ticks_msec() + 20; + while (ppeer->get_available_packet_count() > 0) { if (pending_in_queue) { @@ -1116,6 +1118,9 @@ void ScriptEditorDebugger::_notification(int p_what) { break; } } + + if (OS::get_singleton()->get_ticks_msec() > until) + break; } } break; |
