aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorHein-Pieter van Braam2018-06-14 15:21:42 +0000
committerHein-Pieter van Braam2018-06-14 15:21:42 +0000
commit38e6ba10b43f346a855bb8ad65bb4f6db77fe446 (patch)
treeeea98031fa8946f4ca9fd13ac0d7b2011e29ee10
parente649ec71df1cdd06ea94151009447c894bc5af38 (diff)
downloadgodot-38e6ba10b43f346a855bb8ad65bb4f6db77fe446.tar.gz
godot-38e6ba10b43f346a855bb8ad65bb4f6db77fe446.tar.zst
godot-38e6ba10b43f346a855bb8ad65bb4f6db77fe446.zip
Update changelog for 3.0.3-stable
-rw-r--r--CHANGELOG.md25
1 files changed, 25 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 4d42b45a6..755f28c73 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -4,6 +4,31 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
+## [3.0.3] - 2018-07-13
+
+### Added
+
+- C# projects can now be exported for Windows, Linux, and MacOS targets.
+- Universal translation of touch to mouse.
+- Dynamic fonts can now have a hinting mode set.
+- print_tree_pretty() was added allowing a graphical view of the scene tree.
+- Restore purchases feature for iOS.
+- AudioStreamPlayer, AudioStreamPlayer2D, and AudioStreamPlayer3D now have a pitch scale property.
+- Show origin and Show viewport setting in 2D editor.
+- You can now set Godot windows as 'always on top'.
+- --print-fps options to print FPS to stdout.
+
+### Fixed
+
+- Mono: Signal parameters no longer crash the engine.
+- Asset library thread usage, this makes the asset library more responsive.
+- Several GLTF import fixes.
+- Several memory leaks.
+- iPhone X support.
+- Several fixes to audio drivers (WASAPI and PulseAudio).
+- Several crashes.
+- Export PCK/ZIP now works again.
+
## [3.0.2] - 2018-03-03
### Added