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| author | Rémi Verschelde | 2018-01-18 19:13:23 +0100 |
|---|---|---|
| committer | GitHub | 2018-01-18 19:13:23 +0100 |
| commit | f2a26fba9694075faffcdb6b0c89a0541a92f314 (patch) | |
| tree | 8be2c8ace1dcfbf8d1f240cac7a674f8000a66f9 | |
| parent | 1a1303a948658053348cba15acfc81295ca36b4a (diff) | |
| parent | 0ec8f4c06b4253f0f52c3db41ef8043ee2d83c39 (diff) | |
| download | godot-f2a26fba9694075faffcdb6b0c89a0541a92f314.tar.gz godot-f2a26fba9694075faffcdb6b0c89a0541a92f314.tar.zst godot-f2a26fba9694075faffcdb6b0c89a0541a92f314.zip | |
Merge pull request #15845 from Anutrix/master
Added description to get_collision_mask_bit and set_collision_mask_bit in RayCast2D.xml
| -rw-r--r-- | doc/classes/RayCast2D.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml index 7575f11e0..2d5320666 100644 --- a/doc/classes/RayCast2D.xml +++ b/doc/classes/RayCast2D.xml @@ -76,6 +76,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> + Return an individual bit on the collision mask. </description> </method> <method name="get_collision_normal" qualifiers="const"> @@ -125,6 +126,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> + Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier. </description> </method> </methods> |
