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| author | Rémi Verschelde | 2017-11-16 22:31:38 +0100 |
|---|---|---|
| committer | GitHub | 2017-11-16 22:31:38 +0100 |
| commit | 3330c4b4de360467b498aeb45b0461f58627bd9f (patch) | |
| tree | 1291f33372f9715be4f5d082c154932a4e0e5a1e | |
| parent | ab3cd9713841bc4e7f55851198f2e465c6151b63 (diff) | |
| parent | acc45ccf41565d24ba79a63480a9f18681767876 (diff) | |
| download | godot-3330c4b4de360467b498aeb45b0461f58627bd9f.tar.gz godot-3330c4b4de360467b498aeb45b0461f58627bd9f.tar.zst godot-3330c4b4de360467b498aeb45b0461f58627bd9f.zip | |
Merge pull request #12971 from Chaosus/saveandrunscenefix
Fix current scene run when scene saved
| -rw-r--r-- | editor/editor_node.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 6a4e87934..b3a8490fe 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1109,7 +1109,7 @@ void EditorNode::_dialog_action(String p_file) { _save_default_environment(); _save_scene_with_preview(p_file); - _run(true); + _run(false); } } break; |
