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| author | Juan Linietsky | 2015-09-08 09:18:57 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-09-08 09:18:57 -0300 |
| commit | 2d570ac657d71f7967f6a520c672641f64b5272d (patch) | |
| tree | b3613d9a692d261b3d6822a6d1fd8642831bc520 | |
| parent | b0aa49accbd7e45dae38f1bd43b0fbdd11714211 (diff) | |
| parent | cf98b44d3fb9e3eef43845dbe7fec0cd9461341d (diff) | |
| download | godot-2d570ac657d71f7967f6a520c672641f64b5272d.tar.gz godot-2d570ac657d71f7967f6a520c672641f64b5272d.tar.zst godot-2d570ac657d71f7967f6a520c672641f64b5272d.zip | |
Merge pull request #2427 from volzhs/fix-game-window-resolution
fix game window runs only 800x600. fix #2426
| -rw-r--r-- | main/main.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp index 452e95660..c9ccf8cd7 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -335,7 +335,6 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas init_custom_pos=Point2(x,y); init_use_custom_pos=true; - force_res=true; N=I->next()->next(); } else { |
