diff options
| author | Rémi Verschelde | 2016-04-12 08:56:48 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-04-12 08:56:48 +0200 |
| commit | 29ed58eab698334bcfc06c808406c054b06614a3 (patch) | |
| tree | 2701059bd46a9254fd5ff4d6d662e88abdda6cf5 | |
| parent | 15de5b0a2cfd2966d093a04a057501612a499ab0 (diff) | |
| parent | ed497cb1532340e2074fdb26857ac6b5d69910d7 (diff) | |
| download | godot-29ed58eab698334bcfc06c808406c054b06614a3.tar.gz godot-29ed58eab698334bcfc06c808406c054b06614a3.tar.zst godot-29ed58eab698334bcfc06c808406c054b06614a3.zip | |
Merge pull request #4284 from JoshuaGrams/atp-process-mode
AnimationTreePlayer: constructor now sets processing mode.
| -rw-r--r-- | scene/animation/animation_tree_player.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index ce341e2b0..258cbe126 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -1855,7 +1855,6 @@ AnimationTreePlayer::AnimationTreePlayer() { out_name="out"; out->pos=Point2(40,40); node_map.insert( out_name , out); - AnimationProcessMode animation_process_mode; animation_process_mode = ANIMATION_PROCESS_IDLE; processing = false; active=false; |
