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authorAndreas Haas2017-02-14 00:54:59 +0100
committerRémi Verschelde2017-03-18 20:09:55 +0100
commit674a090e5917eab5b590563fb156ff90ea53fe31 (patch)
tree9b0142a883c36cfe938fd3911b1e22a65babd298
parent38e86c8c244d37d2530fd9c89c520def8ea04767 (diff)
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Spinbox: don't ignore double clicks.
Fixes the problem with spinboxes not updating when clicking too fast. (cherry picked from commit dd4c2709e4a4f1abef558c5b3a4e4454db06410d)
-rw-r--r--scene/gui/spin_box.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 194922441..7eeca6a3d 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -98,8 +98,6 @@ void SpinBox::_input_event(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed) {
const InputEventMouseButton &mb=p_event.mouse_button;
- if (mb.doubleclick)
- return; //ignore doubleclick
bool up = mb.y < (get_size().height/2);