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| author | Nikhil Shagrithaya | 2017-04-04 00:37:42 +0530 |
|---|---|---|
| committer | Rémi Verschelde | 2017-04-05 08:23:34 +0200 |
| commit | 323041a476a51cbea7afa0f47053097f7e3ab2b8 (patch) | |
| tree | c5b3c130e5604547aad5ec0ccd6c5525b9b123a2 | |
| parent | a67400aee701bd817727d3fa75566a49a04f8b1e (diff) | |
| download | godot-323041a476a51cbea7afa0f47053097f7e3ab2b8.tar.gz godot-323041a476a51cbea7afa0f47053097f7e3ab2b8.tar.zst godot-323041a476a51cbea7afa0f47053097f7e3ab2b8.zip | |
previous value of time_left is added to wait_time before assigning to time_left
(cherry picked from commit ea4fbee8f2778bc864cb930c69016cb175812da7)
| -rw-r--r-- | scene/main/timer.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index 1010e76ba..f8d748c29 100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -66,8 +66,7 @@ void Timer::_notification(int p_what) { if (time_left < 0) { if (!one_shot) - //time_left = wait_time + time_left; - time_left = wait_time; + time_left = wait_time + time_left; else stop(); emit_signal("timeout"); |
