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authorPedro J. Estébanez2017-04-06 19:00:19 +0200
committerPedro J. Estébanez2017-04-06 20:11:26 +0200
commit0501f3a901ab000b6e02e95ee56369be9513a3bf (patch)
treedd61fb455224e8edec1fb8e288c10afde783bfa7
parent12749dd67a4fc172ad69932ad5ac6310a9b92444 (diff)
downloadgodot-0501f3a901ab000b6e02e95ee56369be9513a3bf.tar.gz
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Make spatial AudioServers prefer inactive voices
instead of unconditionally playing on the next voice slot; that will be the fallback if no inactive voice is found
-rw-r--r--servers/spatial_sound/spatial_sound_server_sw.cpp15
-rw-r--r--servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp15
2 files changed, 24 insertions, 6 deletions
diff --git a/servers/spatial_sound/spatial_sound_server_sw.cpp b/servers/spatial_sound/spatial_sound_server_sw.cpp
index 6a10b175e..b6021d896 100644
--- a/servers/spatial_sound/spatial_sound_server_sw.cpp
+++ b/servers/spatial_sound/spatial_sound_server_sw.cpp
@@ -398,9 +398,18 @@ SpatialSoundServer::SourceVoiceID SpatialSoundServerSW::source_play_sample(RID p
int to_play = 0;
if (p_voice == SOURCE_NEXT_VOICE) {
- to_play = source->last_voice + 1;
- if (to_play >= source->voices.size())
- to_play = 0;
+ const int num_voices = source->voices.size();
+ bool free_found = false;
+ for (int i = 0; i < num_voices; i++) {
+ const int candidate = (source->last_voice + 1 + i) % num_voices;
+ if (!source->voices[candidate].active && !source->voices[candidate].restart) {
+ free_found = true;
+ to_play = candidate;
+ break;
+ }
+ }
+ if (!free_found)
+ to_play = (source->last_voice + 1) % num_voices;
} else
to_play = p_voice;
diff --git a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp
index 2c6614da8..f9ec253c0 100644
--- a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp
+++ b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp
@@ -395,9 +395,18 @@ SpatialSound2DServer::SourceVoiceID SpatialSound2DServerSW::source_play_sample(R
int to_play = 0;
if (p_voice == SOURCE_NEXT_VOICE) {
- to_play = source->last_voice + 1;
- if (to_play >= source->voices.size())
- to_play = 0;
+ const int num_voices = source->voices.size();
+ bool free_found = false;
+ for (int i = 0; i < num_voices; i++) {
+ const int candidate = (source->last_voice + 1 + i) % num_voices;
+ if (!source->voices[candidate].active && !source->voices[candidate].restart) {
+ free_found = true;
+ to_play = candidate;
+ break;
+ }
+ }
+ if (!free_found)
+ to_play = (source->last_voice + 1) % num_voices;
} else
to_play = p_voice;