diff options
| author | Franklin Sobrinho | 2015-12-04 11:33:25 -0300 |
|---|---|---|
| committer | Franklin Sobrinho | 2015-12-06 20:11:56 -0300 |
| commit | 97a3fa3f12f81ff0601cfdd279382f4f662442a5 (patch) | |
| tree | b27c1d854c6ceec65e4400e38c5072e173325ef9 | |
| parent | 35fa048af555e1f8411a2034706e9e452ce2f399 (diff) | |
| download | godot-97a3fa3f12f81ff0601cfdd279382f4f662442a5.tar.gz godot-97a3fa3f12f81ff0601cfdd279382f4f662442a5.tar.zst godot-97a3fa3f12f81ff0601cfdd279382f4f662442a5.zip | |
Fix shader editor focus when switching tabs
| -rw-r--r-- | tools/editor/plugins/shader_editor_plugin.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp index a182d5774..848073af3 100644 --- a/tools/editor/plugins/shader_editor_plugin.cpp +++ b/tools/editor/plugins/shader_editor_plugin.cpp @@ -235,6 +235,11 @@ void ShaderEditor::_menu_option(int p_option) { void ShaderEditor::_tab_changed(int p_which) { + ShaderTextEditor *shader_editor = tab_container->get_child(p_which)->cast_to<ShaderTextEditor>(); + + if (shader_editor) + shader_editor->get_text_edit()->grab_focus(); + ensure_select_current(); } |
