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| author | paper-pauper | 2016-06-25 07:15:21 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-07-08 18:16:09 +0200 |
| commit | 3ff466770a74ecc2c08dd4b30ac531ecf58a0db1 (patch) | |
| tree | 9664c8431ac1d36643979c29fe50a2af550f8c7f | |
| parent | 584deb807e8d99d1ebe526edc993a7610ef8b05f (diff) | |
| download | godot-3ff466770a74ecc2c08dd4b30ac531ecf58a0db1.tar.gz godot-3ff466770a74ecc2c08dd4b30ac531ecf58a0db1.tar.zst godot-3ff466770a74ecc2c08dd4b30ac531ecf58a0db1.zip | |
Changes X11 res_name to "Godot_Engine"
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
(cherry picked from commit dd1ad3175715d7a1eea089a4d9ecec8cb3a516fd)
| -rw-r--r-- | platform/x11/os_x11.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 4d7532d63..279488e6e 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -311,7 +311,7 @@ void OS_X11::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi /* set the name and class hints for the window manager to use */ classHint = XAllocClassHint(); if (classHint) { - classHint->res_name = (char *)"Godot"; + classHint->res_name = (char *)"Godot_Engine"; classHint->res_class = (char *)"Godot"; } XSetClassHint(x11_display, x11_window, classHint); |
