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| author | George Marques | 2016-10-20 19:02:10 -0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-30 23:57:54 +0100 |
| commit | f3b42e049df2dc5c36eaaa117e3ea9cbbcab35b1 (patch) | |
| tree | 9ccef561ca69c80e2776537945af80cbff808ffa | |
| parent | 85a71053454c85e12416f2ffc1bdfb86b3f3ffaf (diff) | |
| download | godot-f3b42e049df2dc5c36eaaa117e3ea9cbbcab35b1.tar.gz godot-f3b42e049df2dc5c36eaaa117e3ea9cbbcab35b1.tar.zst godot-f3b42e049df2dc5c36eaaa117e3ea9cbbcab35b1.zip | |
Fix output binary paths for VS project generation
(cherry picked from commit c8093678a08df8e5dc3878e6136cfab131a65227)
Diffstat (limited to '')
| -rw-r--r-- | SConstruct | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/SConstruct b/SConstruct index fdaa551ef..8e67af05e 100644 --- a/SConstruct +++ b/SConstruct @@ -386,9 +386,9 @@ if selected_platform in platform_list: release_variants = ['release|Win32']+['release|x64'] release_debug_variants = ['release_debug|Win32']+['release_debug|x64'] variants = debug_variants + release_variants + release_debug_variants - debug_targets = ['Debug']+['Debug'] - release_targets = ['Release']+['Release'] - release_debug_targets = ['ReleaseDebug']+['ReleaseDebug'] + debug_targets = ['bin\\godot.windows.tools.32.exe']+['bin\\godot.windows.tools.64.exe'] + release_targets = ['bin\\godot.windows.opt.32.exe']+['bin\\godot.windows.opt.64.exe'] + release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe']+['bin\\godot.windows.opt.tools.64.exe'] targets = debug_targets + release_targets + release_debug_targets msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ], incs = env.vs_incs, |
