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| author | Rémi Verschelde | 2018-04-18 13:19:32 +0200 |
|---|---|---|
| committer | GitHub | 2018-04-18 13:19:32 +0200 |
| commit | 90e462b0c2edc062c8c16f73d08cea99c7257399 (patch) | |
| tree | b03715be2be6fb83d06b2d910881b6c14bdb7dfa | |
| parent | 52601d42c4cfaa2a10f843bcc9946d8ff01ddbff (diff) | |
| parent | 7eed3cc19924e7474f8b0c5db63014e1997dc30a (diff) | |
| download | godot-90e462b0c2edc062c8c16f73d08cea99c7257399.tar.gz godot-90e462b0c2edc062c8c16f73d08cea99c7257399.tar.zst godot-90e462b0c2edc062c8c16f73d08cea99c7257399.zip | |
Merge pull request #18236 from bncastle/add_call_flags_description
Add descriptions for GroupCall flags
Diffstat (limited to '')
| -rw-r--r-- | doc/classes/SceneTree.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 884661685..dec0cbbcc 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -367,12 +367,16 @@ </signals> <constants> <constant name="GROUP_CALL_DEFAULT" value="0" enum="GroupCallFlags"> + Call a group with no flags (default). </constant> <constant name="GROUP_CALL_REVERSE" value="1" enum="GroupCallFlags"> + Call a group in reverse scene order. </constant> <constant name="GROUP_CALL_REALTIME" value="2" enum="GroupCallFlags"> + Call a group immediately (calls are normally made on idle). </constant> <constant name="GROUP_CALL_UNIQUE" value="4" enum="GroupCallFlags"> + Call a group only once even if the call is executed many times. </constant> <constant name="STRETCH_MODE_DISABLED" value="0" enum="StretchMode"> </constant> |
