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<title>godot.git/version.py, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/version.py?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/version.py?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-25T22:46:12Z</updated>
<entry>
<title>bump to beta</title>
<updated>2016-01-25T22:46:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-25T22:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0be3c3084aa6fd86ff2fe187e19de35f804fa999'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>**WARNING BEFORE PULLING**</title>
<updated>2015-08-23T23:15:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-23T23:15:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=07e97414250827c3b930befa123a4bbd48d24861'/>
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<content type='text'>
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem &amp; tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
</content>
</entry>
<entry>
<title>version bump to stable</title>
<updated>2015-05-21T18:03:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-21T18:03:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d3b42e41b0e446938d6634c8783e575de3d0b60f'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>version bump to rc3</title>
<updated>2015-05-17T20:35:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-17T20:35:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a44dd89c55b24b36d32b82308332ce94b569d04b'/>
<id>urn:sha1:a44dd89c55b24b36d32b82308332ce94b569d04b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>up version to rc2</title>
<updated>2015-05-05T03:39:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-05T03:39:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0995a230f627e0c953f7fe299be3c6c7449bd0be'/>
<id>urn:sha1:0995a230f627e0c953f7fe299be3c6c7449bd0be</id>
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</content>
</entry>
<entry>
<title>bumped version to rc1</title>
<updated>2015-05-01T15:30:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T15:30:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=88d078df1e72bcf7caf82761d9a86cb920527cb7'/>
<id>urn:sha1:88d078df1e72bcf7caf82761d9a86cb920527cb7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Beta1 Attempt #1</title>
<updated>2015-04-02T15:59:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-02T15:59:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=68e42f53badd6a501021e545c09b2c41ad21e1e0'/>
<id>urn:sha1:68e42f53badd6a501021e545c09b2c41ad21e1e0</id>
<content type='text'>
-=-==-=-=-=-=-=-

-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
</content>
</entry>
<entry>
<title>version bump to stable</title>
<updated>2014-12-15T18:49:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-15T18:49:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7eb5d049c24033e0bbfa3bab91163ddaaeea68be'/>
<id>urn:sha1:7eb5d049c24033e0bbfa3bab91163ddaaeea68be</id>
<content type='text'>
</content>
</entry>
<entry>
<title>version update for rc2</title>
<updated>2014-12-08T18:51:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-08T18:51:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3aed5de7a9220b1b2c8d059a7b6a39e638f74d92'/>
<id>urn:sha1:3aed5de7a9220b1b2c8d059a7b6a39e638f74d92</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Ability to ask for documents/pictures/etc system dirs.</title>
<updated>2014-12-02T17:02:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-02T17:02:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e361e8539c889d3ca66e77ebb5d0ceb61d17f49d'/>
<id>urn:sha1:e361e8539c889d3ca66e77ebb5d0ceb61d17f49d</id>
<content type='text'>
-Fixes to animationplayer
-fixes to collada importer
</content>
</entry>
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