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<title>godot.git/tools, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
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<updated>2017-03-05T13:21:25Z</updated>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-05T13:21:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T13:21:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49c065d29ca07040c3fd810026121164ad86b247'/>
<id>urn:sha1:49c065d29ca07040c3fd810026121164ad86b247</id>
<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
</content>
</entry>
<entry>
<title>Implements modules documents</title>
<updated>2017-03-04T16:20:36Z</updated>
<author>
<name>Geequlim</name>
</author>
<published>2016-12-16T11:12:22Z</published>
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<id>urn:sha1:886f646cbacdbf0fe87cdda4ddb145dc72919194</id>
<content type='text'>
Editor can generate documents for modules in thier own xml files
</content>
</entry>
<entry>
<title>Make Editor, Export and Project settings dialogs resizable and store their bounds</title>
<updated>2017-03-03T17:45:53Z</updated>
<author>
<name>Ray Koopa</name>
</author>
<published>2017-03-02T21:43:56Z</published>
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<id>urn:sha1:7623fd10bf10086f0b2b90bc6ceaa7e32279e645</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement single-field property change for multinode edit</title>
<updated>2017-03-02T09:42:05Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-03-02T09:42:05Z</published>
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<id>urn:sha1:1e867cb9d439f1e989f44730b936e2a00e213100</id>
<content type='text'>
</content>
</entry>
<entry>
<title> Various fixes detected using PVS-Studio static analyzer.</title>
<updated>2017-02-28T13:52:02Z</updated>
<author>
<name>Thaer Razeq</name>
</author>
<published>2017-02-23T08:28:09Z</published>
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<id>urn:sha1:f50488a36188d5975bfa8554687a1acdd394d6a9</id>
<content type='text'>
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never &lt; 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
</content>
</entry>
<entry>
<title>Merge pull request #7527 from RayKoopa/inspector_show_in_file_system</title>
<updated>2017-02-27T22:14:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-02-27T22:14:55Z</published>
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<id>urn:sha1:8d7879e09a85aa8953f265366bb50d089a7c1d02</id>
<content type='text'>
Add menu item in the inspector to show file in FileSystem</content>
</entry>
<entry>
<title>Add menu item for file resources in the inspector to reveal them in the FileSystem</title>
<updated>2017-02-27T15:59:12Z</updated>
<author>
<name>Ray Koopa</name>
</author>
<published>2017-01-14T17:14:46Z</published>
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<id>urn:sha1:c02eb9a07a487350064c3d1a25e6b45a5a336cf0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix custom scene arguments from the editor</title>
<updated>2017-02-27T14:20:47Z</updated>
<author>
<name>Benjamin Bäumler</name>
</author>
<published>2017-02-27T14:20:47Z</published>
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<id>urn:sha1:edd37eccd486fe114f5a7fc742e817ea37d854b2</id>
<content type='text'>
sequel of #7347

Play edited scene and Play custom scene didn't worked when main_run_args
hadn't $scene as argument.

Changes/Fixes the way how the editor handles scene paths when starting the
project/a scene
Play the project - no scene path
Play the edited scene - scene path of active scene in the editor
Play custom scene - scene path of custom scene

main_arg_runs is now empty by default and $scene won't be replaced
by the scene path anymore

Changed declaration if EditorRun::run, to remove a unused value</content>
</entry>
<entry>
<title>Merge pull request #7857 from Hinsbart/external_script_break</title>
<updated>2017-02-26T19:24:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-02-26T19:24:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=30c5286936298055951ce5c428640e96fa1ddd51'/>
<id>urn:sha1:30c5286936298055951ce5c428640e96fa1ddd51</id>
<content type='text'>
Don't switch to script on breakpoint hit when using external editor.</content>
</entry>
<entry>
<title>Merge pull request #7842 from Zylann/fix_line2d_editor</title>
<updated>2017-02-26T19:18:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-02-26T19:18:18Z</published>
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<id>urn:sha1:9c05110ab88c480cd2bac6fd28e87fffb607644a</id>
<content type='text'>
Fixed Line2D editor doesn't respond to input</content>
</entry>
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