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<title>godot.git/tools, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-03-18T22:45:45Z</updated>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-18T22:45:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T22:45:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1b0e2b0c39f5fe36adaee8aa1a2eee39534850c0'/>
<id>urn:sha1:1b0e2b0c39f5fe36adaee8aa1a2eee39534850c0</id>
<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)
</content>
</entry>
<entry>
<title>Reorder the folders in tools to prepare moving tools/editor</title>
<updated>2017-03-18T22:29:43Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-02-08T23:07:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6e5246e31265970c996f1beb913d449730cede7b'/>
<id>urn:sha1:6e5246e31265970c996f1beb913d449730cede7b</id>
<content type='text'>
- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`

The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.

(cherry picked from commit b87a232668d9f9f3b32c2fceb60bc5f6ef46df22)
</content>
</entry>
<entry>
<title>Style: Various fixes to play nice with clang-format</title>
<updated>2017-03-18T22:13:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-15T21:15:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=16b78da9418abfa23273e4969b8be882c31e5bab'/>
<id>urn:sha1:16b78da9418abfa23273e4969b8be882c31e5bab</id>
<content type='text'>
(cherry picked from commit 2a0ddc1e89ec7b947152c8d0cb132d58f2c00a81)
</content>
</entry>
<entry>
<title>Style: Fix statements ending with ';;'</title>
<updated>2017-03-18T20:14:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-14T17:03:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dbf013757658ad48bb61242ed69ad4145a946863'/>
<id>urn:sha1:dbf013757658ad48bb61242ed69ad4145a946863</id>
<content type='text'>
(cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f)
</content>
</entry>
<entry>
<title>Style: No break before list brace</title>
<updated>2017-03-18T20:05:58Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-14T16:51:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4bfecab8138a773b4422111cd7be9e71e4052099'/>
<id>urn:sha1:4bfecab8138a773b4422111cd7be9e71e4052099</id>
<content type='text'>
clang-format does not handle that well *at all*.

For the reference, found the relevant pieces of code with:
`ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`

(cherry picked from commit 40323407df65ef8f40648c51ab9b4574ea985d7f)
</content>
</entry>
<entry>
<title>Don't switch to script on breakpoint hit when using external editor.</title>
<updated>2017-03-18T19:13:59Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-02-20T20:22:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7bf7fe854f1d3d7eec53d7d199c908a3907ce138'/>
<id>urn:sha1:7bf7fe854f1d3d7eec53d7d199c908a3907ce138</id>
<content type='text'>
Fixes #7705

(cherry picked from commit 10fa752ae7ea95c5fc94579d10c5d72888c18802)
</content>
</entry>
<entry>
<title>ProjectSettings: InputMap dialog fixes</title>
<updated>2017-03-18T19:08:25Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-02-13T06:57:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12a1b517ca87f13cd19150a131791bbc16c064ab'/>
<id>urn:sha1:12a1b517ca87f13cd19150a131791bbc16c064ab</id>
<content type='text'>
Now the selection jumps to the correct action after a new event has been added.
Also sets the default device id for Joypad button events to 0.

(cherry picked from commit 92ac7067e6a3ff297d3149c1e97ca83cad668c46)
</content>
</entry>
<entry>
<title>Make _sc_ files work like ._sc_, fixes #7762</title>
<updated>2017-03-18T19:04:00Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-02-09T10:26:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f536e3962e58162f0b8136ba969c07dcfd8863d'/>
<id>urn:sha1:9f536e3962e58162f0b8136ba969c07dcfd8863d</id>
<content type='text'>
(cherry picked from commit 27bb6b5282ee62ade086f840ec78ca65d31c081d)
</content>
</entry>
<entry>
<title>SceneTreeDock: Fix crash when dragging invalid nodes.</title>
<updated>2017-03-18T18:54:51Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-01-29T13:32:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6fb2abc7d8329e64658dd281c4c0b6e90dd756e5'/>
<id>urn:sha1:6fb2abc7d8329e64658dd281c4c0b6e90dd756e5</id>
<content type='text'>
Fixes #7529

(cherry picked from commit a64a348054ee0e3dccfb167afd93a62072726112)
</content>
</entry>
<entry>
<title>Added warning when removing animations</title>
<updated>2017-03-18T18:52:08Z</updated>
<author>
<name>Ray Koopa</name>
</author>
<published>2017-01-25T20:22:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3f8ce209b7a64c38364fe3a9def12e33b7a13db6'/>
<id>urn:sha1:3f8ce209b7a64c38364fe3a9def12e33b7a13db6</id>
<content type='text'>
(cherry picked from commit f279df265448da476c6cdb0806bdcc1db5f128fd)
</content>
</entry>
</feed>
