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<title>godot.git/tools, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-08T17:28:54Z</updated>
<entry>
<title>remove warnings if a script is missing and can't be opened</title>
<updated>2016-07-08T17:28:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-08T00:27:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3963f89ebdb034a7f81eea19f88570324f8e852d'/>
<id>urn:sha1:3963f89ebdb034a7f81eea19f88570324f8e852d</id>
<content type='text'>
(cherry picked from commit d8c31e0e7480906ccf230892b090e3c3cbe1b271)
</content>
</entry>
<entry>
<title>Make sure builtin types' constants remain in order</title>
<updated>2016-07-08T17:01:59Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-07-05T19:57:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9420a1b6c11c39c3b8b41be37342fe89cde6e273'/>
<id>urn:sha1:9420a1b6c11c39c3b8b41be37342fe89cde6e273</id>
<content type='text'>
This adds a list of constants for VariantCall to make sure the order of
register is kept when showing in the editor help and in the documentation.

This also remove the sorting of constants from the doctool, so it keeps
the natural order in classes.xml.

(cherry picked from commit 29b62ce5d009bfdc57e065e450d7e01c5bd5bd05)
</content>
</entry>
<entry>
<title>Fixed bug in instance state ordering, closes #3904</title>
<updated>2016-07-08T16:39:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-28T12:47:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a2103bac7caf0f60495ccce8e499cccdd2cfbb94'/>
<id>urn:sha1:a2103bac7caf0f60495ccce8e499cccdd2cfbb94</id>
<content type='text'>
(cherry picked from commit 8e1c0f287db96f73c8715ac1fa387b430f3758ca)
</content>
</entry>
<entry>
<title>Avoid recursion in filesystem scanning, closes #3838</title>
<updated>2016-07-08T16:39:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-28T11:26:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a2d2eb9a63d44758b9b5bb83a662f23e4af37ab5'/>
<id>urn:sha1:a2d2eb9a63d44758b9b5bb83a662f23e4af37ab5</id>
<content type='text'>
(cherry picked from commit 41a26528e4dc1e9204cbac20e3339ad89a2ed0ce)
</content>
</entry>
<entry>
<title>Properly complain when a scene file has not be selected, closes #3811</title>
<updated>2016-07-08T16:36:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-27T13:59:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=302abb14491a2253a78b42cb93ffc2d5132b081d'/>
<id>urn:sha1:302abb14491a2253a78b42cb93ffc2d5132b081d</id>
<content type='text'>
(cherry picked from commit d41b7a66e9e01b55310d68e216139d6b6cc712f1)
</content>
</entry>
<entry>
<title>Ability to rotate controls using tool, closes #3800</title>
<updated>2016-07-08T16:34:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-27T13:47:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c5fd6a3b69168f5cbfc02d4e9ee2d98ee4b248c9'/>
<id>urn:sha1:c5fd6a3b69168f5cbfc02d4e9ee2d98ee4b248c9</id>
<content type='text'>
(cherry picked from commit e2d208f1226f802b941d099c2f16223e7446cb07)
</content>
</entry>
<entry>
<title>remove the warning of instances in use at exit</title>
<updated>2016-07-08T16:23:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-26T19:34:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ea7da3bf083da0c68214e090a07e50735efa12ed'/>
<id>urn:sha1:ea7da3bf083da0c68214e090a07e50735efa12ed</id>
<content type='text'>
(cherry picked from commit 8baa85d6b4428b3fcbcd7ef160e608471ea7606b)
</content>
</entry>
<entry>
<title>Fix error reporting when a scene is not imported properly, closes #3968</title>
<updated>2016-07-08T16:20:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-26T18:37:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9592dd3e3b40bd3e5ad831e68870238cb4aa81e1'/>
<id>urn:sha1:9592dd3e3b40bd3e5ad831e68870238cb4aa81e1</id>
<content type='text'>
(cherry picked from commit 33f1204dc4e919660bd923f366897349a9f9fdbb)
</content>
</entry>
<entry>
<title>Fix network IP setting change</title>
<updated>2016-06-25T00:04:27Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-06-24T06:40:00Z</published>
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<id>urn:sha1:c2226d11999ec6eb0123ad68716907c8e5dd11e1</id>
<content type='text'>
Fix #5368

(cherry picked from commit 515472bc524b3432667678bd1191042c3b6b03b1)
</content>
</entry>
<entry>
<title>Fixed save as not working with scripts</title>
<updated>2016-06-24T23:54:13Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-06-22T16:39:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5907bddda529e39ccac443aa60e1d69d138db6f0'/>
<id>urn:sha1:5907bddda529e39ccac443aa60e1d69d138db6f0</id>
<content type='text'>
(cherry picked from commit c68e4e8cbe4ac1ff0e52fa9f8f652c82d8cba9b2)
</content>
</entry>
</feed>
